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Effectiveness of a Virtual Reality Game for Pediatric Pain and Anxiety Management During Skin Prick Testing

U

University of Liege

Status

Enrolling

Conditions

Acute Pain

Treatments

Behavioral: Active Comparator: Distraction by the book
Behavioral: Experimental: Virtual Reality (VR) distraction

Study type

Interventional

Funder types

Other

Identifiers

NCT05796596
RV-child-pain

Details and patient eligibility

About

This study investigated the effectiveness of virtual reality (VR) distraction, compared to book distraction and no distraction, in reducing pain and anxiety during a medical procedure in a pediatric population: the skin prick test. Although this test has many advantages and is considered to be minimally invasive, it causes anxiety and painful discomfort in children. This study concerns children aged 4 to 7 years consulting for an allergic test. Outcome measures include pain score, level of anxiety, VR measures, and satisfaction questionnaires.

Full description

The use of skin prick tests is considered a gold standard in the evaluation of allergic reactions. These tests involve depositing a drop or small amount of the allergen on the skin and pricking the skin to let the allergen penetrate the epidermis. Although this test has many advantages and is considered to be minimally invasive, it causes anxiety and painful discomfort for children. Managing pain and anxiety during skin prick testing is essential to prevent long-term adverse effects, especially in the case of future needle-stick interventions. To our knowledge, the studies investigating distraction methods effect on reducing anxiety and pain during skin prick tests in childrenremain limited. No study has yet investigated the value of VR as a distraction tool in this field.

We postulate a greater decrease in child pain and child and parent anxiety in the RV and book conditions compared to the control group. We also postulate a larger effect for the RV group compared to the book group. In the VR group, we postulate the absence of an increase in post-immersion cybersickness symptoms. In last, we postulated a good satisfaction to distractions proposed, with a best score for RV distraction.

Enrollment

150 estimated patients

Sex

All

Ages

4 to 7 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • speaking French regularly,
  • requiring a skin prick test

Exclusion criteria

  • have an epilepsy disorder
  • have blindness

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

150 participants in 3 patient groups

Virtual Reality (VR) distraction
Experimental group
Description:
Distraction intervention using a virtual environment
Treatment:
Behavioral: Experimental: Virtual Reality (VR) distraction
Distraction by the book
Active Comparator group
Description:
Distraction intervention using a book visualization
Treatment:
Behavioral: Active Comparator: Distraction by the book
Usual care
No Intervention group
Description:
Control group receiving usual care and no distraction.

Trial contacts and locations

1

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Central trial contact

Karin Giebels, Doctor; Céline Stassart, PhD

Data sourced from clinicaltrials.gov

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