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Effectiveness of the Use of the Nintendo Switch Combined With Conventional Therapy in People With Acquired Brain Injury

U

Universidad Rey Juan Carlos

Status

Enrolling

Conditions

Occupational Therapy
Adults
Acquired Brain Injury

Treatments

Procedure: Conventional therapy sessions
Procedure: Conventional therapy sessions plus Nintendo Switch

Study type

Interventional

Funder types

Other

Identifiers

NCT06285877
291120234382023

Details and patient eligibility

About

Purpose: to observe the possible benefits produced by conventional therapy through virtual reality with the Nintendo Switch to try to improve motivation and increase the degree of care satisfaction. The aim is to improve postural control in both seated and standing positions and to maintain and improve cognitive capacity.

Material and methods: one group (experimental group) will receive a total of 8 one-hour sessions or 16 half-hour sessions, depending on their individual needs, for 8 weeks using the Nintendo Switch. The other group (control group) will continue to receive their conventional scheduled therapy.

Measures: Abilhand, MEC-Lobo, FIST, Fugl-Meyer, Berg Balance Scale and CSQ-8.

Enrollment

32 estimated patients

Sex

All

Ages

30+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Adult men and women, over 30 years of age who have suffered an acquired brain injury.
  • Mild or moderate cognitive impairment as measured by the MEC-Lobo test (score greater than 23/35).
  • Regularly attend some conventional therapy (neuropsychology, physiotherapy or occupational therapy).
  • Agree to participate voluntarily by signing the informed consent form.

Exclusion criteria

  • Present severe cognitive impairment as measured by the MEC-Lobo test (less than 23/35).
  • Present aphasia of comprehension or expression.
  • Present associated neurodegenerative pathology.
  • Present any pathology underlying the acquired brain damage (diabetes, heart disease, COPD, etc.), heart disease, COPD, etc.).
  • Voluntarily refuse to participate in the study.

Trial design

Primary purpose

Treatment

Allocation

Non-Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

32 participants in 2 patient groups

Control Group
Active Comparator group
Description:
Control Group (CG) which received their usual sessions of conventional therapy.
Treatment:
Procedure: Conventional therapy sessions
Experimental Group
Experimental group
Description:
Experimental Group (EG) which received therapy with Nintendo Switch plus their usual sessions of conventional therapy.
Treatment:
Procedure: Conventional therapy sessions plus Nintendo Switch

Trial contacts and locations

1

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Central trial contact

Isabel Quirosa Galan, MsC

Data sourced from clinicaltrials.gov

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