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Effects and Mechanism of the Fully Immersive Virtual Reality Cognitive Training Based on Leisure Activities

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Chang Gung Medical Foundation

Status

Not yet enrolling

Conditions

MCI
SCD

Treatments

Behavioral: VR cognitive training
Behavioral: Traditional cognitive training

Study type

Interventional

Funder types

Other

Identifiers

NCT05682469
202102478B0

Details and patient eligibility

About

The aim of this study is to identify the effects of the immersive leisure-based VR cognitive training, and compare the intervention effects for elderly with MCI and SCD. The investigators anticipate the VR training can facilitate cognitive function, daily function, quality of life. The investigators anticipated the metabolic biomarkers, mechanism, and brain activities will be found. The significance of this study is identifying the effect of immersive leisure-based VR cognitive training, and confirming the metabolic biomarkers and brain activities. It could improve the accuracy of identification, prevent the progression to dementia, and lead the field of technological assistance to new opportunities for training.

Enrollment

275 estimated patients

Sex

All

Ages

60+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

MCI Inclusion Criteria:

age>=60 able to follow instruction MoCA<26 Scores on cognitive tests for individuals with MCI are 1 to 1.5 standard deviations below the mean for their age and education matched peers on culturally

SCD Inclusion Criteria:

age>=60 ECog-12 score >1 MoCA>=26; does not conform the standards of MCI and dementia

Exclusion criteria

  • dizziness or epilepsy history; neurological or other orthopedic diseases with neurological or other orthopedic diseases unstable physical condition of VR cognitive training Recent psychiatric diagnosis, such as depression

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

275 participants in 2 patient groups

VR group
Experimental group
Description:
VR cognitive training receives eight gardening activities. The cognitive elements including attention, working memory, processing speed, and executive function incorporated training.
Treatment:
Behavioral: VR cognitive training
control group
Active Comparator group
Description:
The control group is performing traditional cognitive training program.
Treatment:
Behavioral: Traditional cognitive training

Trial contacts and locations

0

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Central trial contact

Ching-Yi Wu, ScD

Data sourced from clinicaltrials.gov

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