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Effects of Adding Force Control to a VR Game on Brain Activation

N

National Cheng-Kung University

Status

Completed

Conditions

Healthy Aging

Treatments

Device: Virtual reality headset

Study type

Interventional

Funder types

Other

Identifiers

NCT06412887
112-181

Details and patient eligibility

About

One of the major contributor for the lower quality of living in the aged population, is the reduction in hand function. To mitigate this, several virtual-reality based hand rehabilitation/training systems have been developed.

However, most of these systems are solely controlled by hand gestures, and do not incorporate the force between the fingertips. Which is not the case for grabbing things in real life. With that in mind, the researchers assumed that a virtual-reality based hand rehabilitation/training system that incorporates force control into its input can be more beneficial in terms of recovering one's hand function.

To test out this claim, subjects were recruited and tasked to play a game using both input systems (wfc and wofc), while their brain activity while using both input system was simultaneously recorded using functional near infrared spectroscopy and compared

Enrollment

24 patients

Sex

All

Ages

20 to 90 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • With normal vision or wearing prescription glass that can fit inside the Meta Quest 2 VR headset.
  • Able to understand English, Chinese, or Taiwanese language.

Exclusion criteria

  • Experiencing motion sickness after prolonged usage of VR headsets
  • Having chronic diseases or injuries that can prevent them from participating in the experiment such as: hand injuries, missing fingers, blindness, deafness, hearing impairments, etc.

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

24 participants in 2 patient groups

with force control (wfc)
Active Comparator group
Description:
Users play the game using the conventional virtual reality input system with force control
Treatment:
Device: Virtual reality headset
without force control (wofc)
Experimental group
Description:
Users play the game using the conventional virtual reality input system
Treatment:
Device: Virtual reality headset

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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