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Effects of Exergame, Conventional Exercise, and Mixed Exercise On Proprioception, Balance, & Mobility on Males Elderly (FITT)

U

University of Putra Malaysia (UPM)

Status and phase

Completed
Phase 2

Conditions

Accidental Falls

Treatments

Other: Exercise

Study type

Interventional

Funder types

Other

Identifiers

NCT02778841
FPSK(EX14)P031(FR14)

Details and patient eligibility

About

Falling of the elderly as one of the greatest issues and major health problems among the elderly population has produced a further discussion among gerontologists and physical therapists. Moreover, they are considered as one of the major health problems among the aging population and by now around a third of 65-year-old adults fall as a minimum once a year while 6% of such falls cause fractures. Loss of the balance is the main reason for falling among the elderly. Proprioception is the sensory feedback regarding the joint position sense and movement which can accordingly lead to a decrease in the postural stability and steadiness of the elderly people. Proprioception has shown to be a risk factor for falls in older people. proprioception can be modified by physical training. Recently, exergaming, the playing of video games with body movements, has been proposed as effective strategy to deliver exercise.

Aim of study: the current research investigates the effect of 8 weeks videogame game exercise, conventional balance exercise, and a combined of the two (mixed training) on knee proprioception, static balance, and mobility of elderly male. Methodology: The study was designed as a single-blinded, randomized, controlled intervention trial. Sixty-four male ages 65 years and above were randomly assigned into an exergame group, a traditional balance exercise group, a mixed training group or a passive control group. After pretest all participant perform 8 weeks of exercise and measured the effects of the training regimens on proprioception and other functional outcomes as well as mood states in healthy older adults.

Enrollment

80 patients

Sex

Male

Ages

65+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  1. The subjects should be 65 years old and above.
  2. The participants should be able to walk independently for a minimum of 10 meter.
  3. The participants should be able to do their daily activities such as eating, going to bathroom, and taking a shower.
  4. The participants should be able to do low-level balance exercise

Exclusion criteria

  1. The participants who had cognitive problems.
  2. The participants who could not walk and do their daily activities independently.
  3. The participants who have knee fracture or joint replacement.
  4. The participant who had regular balance exercise or resistance training in lower body in past 3 months.
  5. The participant who had neurological and cardiovascular problem

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

80 participants in 4 patient groups

XBox Kinact Exercise
Experimental group
Description:
Kinact game intervention group performed three times per week on non-consecutive days for eight weeks
Treatment:
Other: Exercise
conventional balance exercises
Experimental group
Description:
conventional balance exercises group performed three times per week on non-consecutive days for eight weeks
Treatment:
Other: Exercise
concurrent exercise group
Experimental group
Description:
Concurrent group performed mixed conventional balance and Xbox Kinact exercises three times per week on non-consecutive days for eight weeks
Treatment:
Other: Exercise
control Group
No Intervention group
Description:
There is no exercise for this group

Trial contacts and locations

0

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Data sourced from clinicaltrials.gov

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