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Effects of Physical Game Intervention on Memory, Attention, Gross Motor Skills and Social Adaptability in Children Aged 4-6 Years

S

Shenzhen University

Status

Completed

Conditions

Perceived Motor Competence
Immediate Memory
Gross Motor Skills
Locomotor Skill
Social Adaptation Ability
Attention
Memory
Perceived Competence
Short-term Memory
Physical Game

Treatments

Behavioral: Structured Physical Game Intervention Group

Study type

Interventional

Funder types

Other

Identifiers

NCT07683208
PN-202400029

Details and patient eligibility

About

This study aims to improve the memory, attention, gross motor skills and social adaptation ability of children aged 5 to 6 years. Taking physical games as the intervention method, it explores the effects of physical games on promoting young children's memory, attention, gross motor skills and social adaptation ability, and analyzes the approaches and mechanisms through which physical games enhance these abilities among children aged 4 to 6 years. The game scheme will be timely adjusted according to feedback obtained from a semester-long intervention. Finally, in collaboration with kindergarten teachers and the research team, a set of classroom-based physical game programs suitable for children aged 4 to 6 will be developed, so as to provide theoretical references and practical approaches for the improvement of the above abilities in preschool children of this age group. Smart physical game equipment is adopted and integrated into children's daily physical game classes to record and store children's sports data, establish individual archives of children's motor abilities, and realize real-time uploading, analysis and sharing of sports test results, enabling parents and teachers to keep abreast of children's physical exercise and motor development status in a timely manner.

Enrollment

42 patients

Sex

All

Ages

5 to 6 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Preschool children aged 5 to 6 years old
  • In good physical and mental condition, with normal cognitive ability, able to attend daily courses and communicate with others normally
  • Have not received any extracurricular training targeted at memory, attention and locomotor skills in the past one year
  • Written informed consent obtained from guardians, and children participate in this study voluntarily

Exclusion criteria

  • Children with non-Chinese nationality or language barriers
  • Children with congenital diseases who are not suitable for participating in extracurricular physical game activities
  • Children who have received extracurricular training targeted at memory, attention and locomotor skills in the past one year

Trial design

Primary purpose

Other

Allocation

Non-Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

42 participants in 2 patient groups

Structured Physical Game Intervention Group
Experimental group
Description:
Physical games focusing on improving preschool children's locomotor skills verified based on three-round Delphi method:W-Run; Pony Finding Friends; My Territory; Eagle Catching Chicks; Fruit Picking; The Wolf is Coming; Puppy Seeking Bones; Dizzy Spin.
Treatment:
Behavioral: Structured Physical Game Intervention Group
Routine Kindergarten Outdoor Activity Control Group
No Intervention group
Description:
Kindergarten where this study was conducted, the regular curriculum follows a periodic activity schedule, including rhythmic gymnastics, skipping rope, circular training (physical large circulation), cycling, and ball sports.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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