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Effects of Playing Pokemon Go on Physical Activity

San Diego State University logo

San Diego State University

Status

Completed

Conditions

Physical Activity

Treatments

Behavioral: No Play
Behavioral: At Will Play
Behavioral: Goal Oriented Play

Study type

Interventional

Funder types

Other

Identifiers

NCT03757676
HS-2017-0235

Details and patient eligibility

About

The purpose of this study was to test the feasibility and preliminary efficacy of playing Pokémon Go to increase daily steps among young adults. The study also aimed to assess people's experience playing the game, identify specific features of the game that users like/dislike, and explore game features that may promote overall well-being.

Full description

Study participants were 30 undergraduate students from a State university in California who were 18 years or older, enrolled full-time, non-Pokémon Go players, and were able to walk leisurely. Daily steps were measured for 6 consecutive weeks via the Fitbit Flex 2. Habitual activity was first measured during the first two-weeks. After the 2-week baseline assessment of physical activity and GPS travel patterns, participants were randomized to one of three study conditions for the remaining 4 weeks: (1) "No Play," (2) "Play At Will," or (3) "Goal Oriented Play". The 4-week intervention period was followed by a post-study interview completed within one week from the end of the intervention period.

Enrollment

30 patients

Sex

All

Ages

18 to 25 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Enrolled as a full-time undergraduate or graduate student at participating University
  • Willingness to be randomized to one of the three study conditions
  • Never played or a Novice Player of Pokemon Go (Cannot have previously exceeded Level 5)
  • Not currently meeting physical activity guidelines for adults (i.e., 150 minutes per week of moderate-intensity aerobic activity and/or 75 minutes per week of vigorous-intensity aerobic activity). Assessed via the GPAQ questionnaire.

Exclusion criteria

  • Unable to leisurely walk for 30 minutes consecutively

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

30 participants in 3 patient groups

No Play
Experimental group
Description:
This 'no play' group functioned as the control group.
Treatment:
Behavioral: No Play
At Will Play
Experimental group
Description:
This group functioned as 1 of the 2 play groups.
Treatment:
Behavioral: At Will Play
Goal Oriented Play
Experimental group
Description:
This group functioned as 1 of the 2 play groups.
Treatment:
Behavioral: Goal Oriented Play

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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