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Effects of Playing Video Games on Energy Balance

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University of Copenhagen

Status

Completed

Conditions

Obesity

Treatments

Other: 1-hour video game play

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

The aim of this study is to examine the effects of playing video games on various components of energy balance and substrate metabolism as well as on glucose homeostasis and relevant hormonal systems that might be involved in the underlying mechanisms.

Enrollment

22 patients

Sex

Male

Ages

15 to 19 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Male adolescents between 15 and 19 years of age
  • Normal weight (5th percentile to less than the 85th percentile)

Exclusion criteria

  • Smoking
  • Unstable body weight (±4 kg) during the 6 months preceding testing
  • Regular physical exercise (>3 hours/week)
  • Excessive intake of alcohol (>7 drinks/week)
  • Substance abuse
  • Metabolic disease (e.g. thyroid disease, heart disease, diabetes, etc.)
  • Medication that could interfere with the outcome variables
  • Eating disorder
  • High restraint eating behavior (score ≥8 for cognitive dietary restraint in the Three-Factor Eating Questionnaire)
  • Irregular eating schedule (e.g. skipping breakfast)
  • Unfamiliar with the use of video games
  • Unable to comply with the protocol

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

22 participants in 1 patient group

Video game play
Experimental group
Treatment:
Other: 1-hour video game play

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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