ClinicalTrials.Veeva

Menu

Effects of the Fully Immersive Leisure-based Virtual Reality Cognitive Training for Community-dwelling Elderly

Chang Gung Medical Foundation logo

Chang Gung Medical Foundation

Status

Unknown

Conditions

Community-dwelling Elderly
Virtual Reality

Treatments

Behavioral: Traditional cognitive training
Behavioral: VR cognitive training

Study type

Interventional

Funder types

Other

Identifiers

NCT05227495
202100553B0

Details and patient eligibility

About

This study aims to (1) determine the feasibility and usability of immersive leisure-based VR cognitive training; (2) identify the intervention effects of immersive leisure-based VR cognitive training on cognitive function, daily function, and quality of life for elderly with community-dwelling elderly

Full description

Cognitive training integrated into leisure activities can increase the training motivation of the elderly, while improving cognitive performance and daily functions. Virtual reality (VR) can simulate daily living situations, and it can be an effective intervention with cognitive training. Although a few studies have found immersive VR cognitive training can improve the cognitive function of the elderly with cognitive decline, these studies have shown inconsistent results. In addition, it is yet not clear the long-term effect of fully immersive VR cognitive training and its impact on daily function. Furthermore, for immersive VR cognitive training, there is still a lack of training programs that integrate into the context of leisure activities. This type of VR cognitive training could help the effectiveness of cognitive training to be transferred into daily functions.

Enrollment

60 estimated patients

Sex

All

Ages

60+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  1. age>=60
  2. able to follow instruction
  3. MMSE>=21

Exclusion criteria

  1. dizziness or epilepsy history;
  2. neurological or other orthopedic diseases with neurological or other orthopedic diseases (3)unstable physical condition of VR cognitive training;

(4)Recent psychiatric diagnosis, such as depression

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

60 participants in 2 patient groups

VR group
Experimental group
Treatment:
Behavioral: VR cognitive training
control group
Active Comparator group
Treatment:
Behavioral: Traditional cognitive training

Trial contacts and locations

1

Loading...

Central trial contact

Ching-yi Wu, ScD

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2026 Veeva Systems