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Effects of Virtual Reality in Adhesive Capsulitis on Pain, Range of Motion and Function

R

Riphah International University

Status

Completed

Conditions

Adhesive Capsulitis

Treatments

Other: Virtual reality group
Other: Conventional Physical therapy

Study type

Interventional

Funder types

Other

Identifiers

NCT05398549
REC/Lhr//19/2020 Sana Inyat

Details and patient eligibility

About

Adhesive capsulitis (AC) also known as frozen shoulder typically manifests to decrease range of motion (ROM) and function and increase pain in shoulder. Objective of this study is to find the effects of virtual reality (VR) in adhesive capsulitis on pain, range of motion and function to decrease pain and improve range of motion and function. The study design will be a quasi-experimental study that will be used to compare the effects of virtual reality with conventional physical therapy. Subjects with adhesive capsulitis meeting the predetermined inclusion & exclusion criteria will be divided into two groups using lottery method. Pre assessment will be done using visual analogue scale (VAS), shoulder pain and disability index (SPADI) tool and active shoulder flexion and abduction as subjective measurements. Subjects in group A will be treated with virtual reality stimulation given for 30 minutes per session through kinetic Xbox with sensory accelerator model no.1414. Two traditional training activities will be used to improve shoulder Range of motion i.e. shoulders finger ladder training activity and single curved shoulder training activity 12 times (3 rounds in each practice) of the training 1 . Patients will be required to complete standard training task by interacting with designed VR rehabilitative training games under the supervision of physical therapists and subjects in group B will be treated with conventional physical therapy i.e. grade 1 and 2 mobilization and stretching exercise. Baseline treatment protocol hot pack will be applied to both groups.

Treatment duration for both groups will be 30 minutes. Each subject will receive a total 6 week protocol with 02 treatment sessions per week. Post treatment reading will be recorded after the end of 2 nd , 4th and 6th treatment weeks. Recorded values will be analyzed for any change using SPSS 21.

Enrollment

36 patients

Sex

All

Ages

25 to 60 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  1. Age ranges between 25 to 60
  2. Both gender were included
  3. Primary idiopathic type
  4. No eyesight problems
  5. Normal cognition and could follow instructions when using the system (score of 20 or more in mini mental state examination)
  6. Clinically confirmed to ensure frozen shoulders through perform different physical tests i.e. speed tests, empty can test etc

Exclusion criteria

  1. History of diabetes mellitus
  2. Any history of previous upper limb fracture
  3. Received steroids injection in the shoulder
  4. Any history of systematic or malignant disease

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

36 participants in 2 patient groups

Conventional physical therapy
Active Comparator group
Description:
Subjects in group A was treated with conventional physical therapy i.e. grade 1 and 2 mobilization and stretching exercise.
Treatment:
Other: Conventional Physical therapy
Virtual reality group
Experimental group
Description:
group B was treated with virtual reality stimulation given for 30 minutes per session through kinetic Xbox with sensory accelerator model no.1414.Two traditional training activities was used to improve shoulder Range of motion i.e. badminton and American baseball activity 12 times of the training Baseline treatment protocol hot pack and ultrasound was applied to both groups. Treatment duration for both groups was 30 minutes. Each subjects were receive a total 4 week protocol with 03 treatment sessions per week.
Treatment:
Other: Virtual reality group

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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