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Effects of Virtual Reality on Cerebral Palsy

H

Hacettepe University

Status

Completed

Conditions

Cerebral Palsy

Treatments

Other: Virtual Reality with Kinect
Other: Conventional Occupational Therapy (COT)

Study type

Interventional

Funder types

Other

Identifiers

NCT04768374
61351342/ 2020- 214

Details and patient eligibility

About

Virtual reality (VR), is one of the most popular approaches to Cerebral Palsy (CP) rehabilitation and has been used in rehabilitation field for 30 years. VR is provided via a computer or a game console, and players interact with real-like objects . Using a VR interface as a rehabilitation tool increases the fun received by the client which, in turn, increases the participation of the client to the rehabilitation sessions.

This is a study that focused on long-term effects of Virtual reality (VR) intervention on motor skills and activities of daily living (ADL) independence of children with CP.

Enrollment

83 patients

Sex

All

Ages

7 to 12 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • had to be 7 to 12 years-old,
  • to be diagnosed with CP,
  • to get 1 or 2 from Gross Motor Functioning Classification System,
  • to get a score of 1 to 3 from Manual Ability Classification System,
  • to score at least 23 from Mini Mental State Examination - children edition,
  • to be able to follow verbal instructions, and
  • to have the

Exclusion criteria

  • having any surgical operation and/or botulinum toxin injection in last 6 months,
  • having any visual and hearing diseases that may affect using VR, and
  • participating in any other rehabilitation programs (such as physiotherapy, speech therapy, psychotherapy etc.),
  • having ataxic and/or dyskinetic symptoms.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

83 participants in 2 patient groups

VR group
Experimental group
Description:
Enrolled into 12 week VR intervention with Microsoft Kinect (twice a week, for 45 minutes) and conventional occupational therapy.
Treatment:
Other: Conventional Occupational Therapy (COT)
Other: Virtual Reality with Kinect
Control group
Active Comparator group
Description:
Control group only received conventional occupational therapy for 12 weeks
Treatment:
Other: Conventional Occupational Therapy (COT)

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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