ClinicalTrials.Veeva

Menu

Efficacy of Exercise Videogames for Physical Activity Adoption and Maintenance

Lifespan logo

Lifespan

Status

Completed

Conditions

Physical Activity

Treatments

Behavioral: Aerobic Exercise
Behavioral: Exercise Video Games
Behavioral: Home Standard Exercise
Behavioral: Home exercise videogames

Study type

Interventional

Funder types

Other
NIH

Identifiers

NCT03298919
R01HL109116 (U.S. NIH Grant/Contract)
203711

Details and patient eligibility

About

This is a 3-arm trial to compare exercise videogames versus traditional standard exercise using stationary bikes and treadmills versus a control condition. Results will examine minutes of physical activity at 12 weeks and 6 month follow up between conditions. We will also examine changes in indicators of cardiovascular health (e.g., body mass index, lipids) and changes in psychological factors that may be predictive of continued exercise engagement.

Full description

To test the efficacy of a 12-week supervised, laboratory based program of an exercise videogame (EVG) program to increase time spent in moderate-to-vigorous physical activity (MVPA) and improve cardiovascular health and fitness indices compared to Standard and Control programs. Participants will be randomly assigned to (1) a supervised program of Exercise Videogames (EVG); (2) a supervised standard exercise program (Standard), using aerobic exercise equipment (e.g., treadmill, stationary bike); or (3) a Control condition. We will also examine the effect of home-based exercise videogames compared to a home-based standard PA program on MVPA maintenance during the 6-month follow up period. We will examine changes in cardiorespiratory fitness (i.e., estimated VO2max), blood pressure, resting heart rate, body composition and blood lipids at baseline, week 12 and at 6-months follow up. We will also examine changes in theoretically-based cognitive and affective constructs associated with physical activity including: enjoyment, outcome expectations, self-efficacy, motivation, and goal-orientation.

Enrollment

283 patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • age > 18,
  • In generally good health
  • No medical conditions that would interfere with exercise
  • Currently engaging in less than 60 minutes of physical activity per week

Exclusion criteria

  • body mass index over 40
  • current or planned pregnancy
  • hospitalization from a physical or mental disorder in the past 6 months
  • hypertension (defined as: blood pressure ≥ 140/90)
  • anti-hypertensive medication
  • medications that may impair physical activity tolerance (e.g., beta blockers)
  • current cardiovascular disease
  • current pulmonary disease
  • diabetes
  • thyroid disorders
  • renal or liver disease
  • orthopedic conditions that would prevent or limit exercise

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

283 participants in 3 patient groups

Exercise Videogames
Experimental group
Description:
Exercise videogames 3 times weekly for 12 weeks followed by 6 months of home practice
Treatment:
Behavioral: Home exercise videogames
Behavioral: Exercise Video Games
Standard Exercise
Active Comparator group
Description:
Exercise using aerobic equipment such as stationary bikes and treadmills 3 times weekly for 12 weeks followed by home practice
Treatment:
Behavioral: Aerobic Exercise
Behavioral: Home Standard Exercise
Wellness Control
No Intervention group
Description:
Weekly mailings on general health and wellness topics for 12 weeks followed by monthly mailings for 6 months.

Trial contacts and locations

1

Loading...

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2026 Veeva Systems