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Efficacy of Virtual Reality-based Training in Patients With Chronic Non-specific Low Back Pain

O

October 6 University

Status

Active, not recruiting

Conditions

Non Specific Chronic Low Back Pain

Treatments

Device: VR (VR-Control)
Other: Balance training

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

Low back pain is one of the most prevalent pain conditions worldwide. Virtual reality-based training has been explored as a new treatment strategy for low back pain. Present evidence indicates that the effectiveness of virtual reality-based training for people with chronic low back pain is inconclusive.

All patients will be recruited from the faculty of physical therapy at the October 6 University All the assessment measurements will be done at the Faculty of Physical Therapy, October 6 University

Enrollment

32 patients

Sex

All

Ages

30 to 40 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  1. All patients will suffer from mechanical low back pain
  2. Age will range from 30 to 40 years 3 - All patients will have a BMI range of 25-29

Exclusion criteria

  1. History of radicular pain
  2. Lumbar discs prolapse.
  3. Visual problems
  4. History of previous lumbar surgery
  5. BMI more than 29

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Factorial Assignment

Masking

None (Open label)

32 participants in 2 patient groups

virtual reality-based training
Other group
Description:
Group A receives virtual reality-based training and assessment using the Biodex Balance System and the forward reach test
Treatment:
Device: VR (VR-Control)
balance exercises
Other group
Description:
Group B receives balance exercises and assessment using the Biodex Balance System and the forward reach test
Treatment:
Other: Balance training

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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