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Enhancing Immersion in Virtual Reality Based Advanced Life Support Training

A

Acibadem University

Status

Enrolling

Conditions

Artificial Intelligence
Advanced Cardiac Life Support

Treatments

Other: Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support

Study type

Interventional

Funder types

Other

Identifiers

NCT06458452
Acibadem CASE

Details and patient eligibility

About

Virtual Reality based training modulues have become a part of simulation based medical education and are nowadays used for undergraduate and postgraduate level training of healthcare professionals.In parallel to the advancements in Artificial Intelligence technology voice regotnition has the potential to be used as an interfeace during game play .The aim of this study is whether game interface with Artificial Intelligence based voice regognition may elevate the level of immersion during the use of Virtual Reality based serious gaming for Advanced Cardiac Life Support Training.

Full description

Virtual Reality based training modules have become one of the training modalities for simulation based healthcare training and have an important role for the training of healthcare professionals VR based training modules have used hand-held controllers for navigation and interaction with the virtual environment so far. In parallel to the advancements in Artificial Intelligence (AI) and natural language processing (NLP) potential for voice command interfaces, offer an alternative method of control in Virtual Reality applications by providing more intuitive and accessible means of interaction for users.Voice commands, powered by NLP algorithms, enable users to navigate and manipulate virtual environments using natural language and have the potential to reduce the learning curve associated with Virtual Reality controller inputs. Voice interfaces have also the potential to offer accessibility benefits for users with physical disabilities, for whom conventional controllers may be difficult to use].

Despite the potential advantages, using voice command systems in Virtual Reality gaming has also its limitations like speech recognition accuracy, latency, the system's ability to understand context-specific commands, problems caused by environmental noise, user's accent or speech patterns.

There has been limited research comparing the user performance and user satisfaction of Artificial Intelligence supported voice command interfaces against traditional Virtual Reality controllers. This study aims to compare the two control methods using various metrics like task completion time, participants' exam scores and level of immersion.The hypothesis of this study is that Artificial Intelligence supported voice commands can offer a superior user experience in Virtual Reality gaming by providing a natural form of interaction.

Enrollment

67 estimated patients

Sex

All

Ages

20 to 22 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Volunteering for the study
  • Aged between 20-22 years,
  • Being a student in the fourth semester (Spring Semester 2023-2024) of Acibadem Mehmet Ali Aydinlar University Vocational School Anesthesiology Program

Exclusion criteria

  • No prior Adavanced Cardiac Life Support training,
  • History of Virtaul Reality induced motion sickness,
  • Medical conditions such as vertigo attacks
  • Using medications causing vertigo-like symptoms

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

67 participants in 2 patient groups

Game Interaction with Voice Recognition (Group VG)
Active Comparator group
Description:
Group VG participants will use AI driven Voice Recognition as game controller interface.
Treatment:
Other: Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support
Game Interaction with VR Controllers (Group CG)
Active Comparator group
Description:
Group CG participants will use hand held VR controllers as game controller interface.
Treatment:
Other: Using Virtual Reality based serious gaming module for Advanced Cardiac Life Support

Trial contacts and locations

1

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Central trial contact

Ayca Mazlumoglu

Data sourced from clinicaltrials.gov

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