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Establishing New Treatment Approaches for Amblyopia: Perceptual Learning and Video Games

Nova Southeastern University (NSU) logo

Nova Southeastern University (NSU)

Status

Enrolling

Conditions

Amblyopia

Treatments

Behavioral: Perceptual Learning
Behavioral: Video Game Vision Training
Behavioral: Occlusion Therapy

Study type

Interventional

Funder types

Other

Identifiers

NCT05522972
2022-344

Details and patient eligibility

About

Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast. This study uses psychophysical measures to study neural plasticity in both adults and children with amblyopia.

Full description

Amblyopia, a developmental abnormality that impairs spatial vision, is a major cause of vision loss, resulting in reduced visual acuity and reduced sensitivity to contrast. Our previous findings (see Publications) show that the adult amblyopic brain is still plastic and malleable, suggesting that active approach is potential useful in treating amblyopia.The goal of this project is to assess the limits and mechanisms of neural plasticity in both normal and amblyopic spatial vision. This study uses psychophysical measures to study neural plasticity in both adults and children with amblyopia. Research participants will be asked to practice a visual discrimination task (perceptual learning) or to play video games with the amblyopic eye for a period of time. A range of visual functions will be monitored during the course of treatment.

Enrollment

180 estimated patients

Sex

All

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • adults and children with normal vision or amblyopia
  • amblyopia: interocular VA difference of 0.1 logMAR or more

Exclusion criteria

  • any ocular pathological conditions, nystagmus

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

180 participants in 3 patient groups

Video Games
Experimental group
Description:
Participants will be required to play video games for a period of time: 1-2 hrs per session, 4-5 sessions/week for \~1-6 months
Treatment:
Behavioral: Video Game Vision Training
Perceptual learning
Experimental group
Description:
Participants will be required to practice a visual discrimination task (e.g. visual acuity, position acuity, contrast sensitivity, \& stereoacuity) for a period of time: 1-2 hrs per session, 4-5 sessions/week for \~1-6 months
Treatment:
Behavioral: Perceptual Learning
Occlusion therapy
Active Comparator group
Description:
Participants will be required to cover the dominant eye during the day in order to push the brain to use the fellow amblyopic eye: 1-2 hrs per session, 4-5 sessions/week for \~1-6 months
Treatment:
Behavioral: Occlusion Therapy

Trial contacts and locations

1

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Central trial contact

Roger W Li, OD, PhD

Data sourced from clinicaltrials.gov

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