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A Lead-in Study Evaluating Efficacy of GuessWhat Mobile App Therapy for Children With Autism

Stanford University logo

Stanford University

Status

Completed

Conditions

Autism Spectrum Disorder
Autism

Treatments

Device: GuessWhat Mobile App

Study type

Interventional

Funder types

Other
NIH

Identifiers

NCT04739982
60181
5R01LM013364-03 (U.S. NIH Grant/Contract)

Details and patient eligibility

About

The following study aims to assess the efficacy, safety data, and best outcome measurements of the mobile game platform, GuessWhat, in delivering behavioral therapy to children with Autism Spectrum Disorder (ASD). GuessWhat is a mobile application (available for free for iOS and Android) which contains a suite of games: pro-social charades, emotion guessing, and quiz. Participant families will use their personal smartphones to download the app and play it with their child according to a predetermined regimen.

Full description

The following study aims to understand the efficacy and safety of the mobile game platform, GuessWhat, in delivering behavioral therapy to children with Autism Spectrum Disorder (ASD). GuessWhat is a mobile application (available for free for iOS and Android) which contains a suite of games: pro-social charades, emotion guessing, and quiz. Participant families will use their personal smartphones to download the app and play it with their child according to a predetermined regimen. The study will enroll parents who are at least 18 years old and have a child between 3 and 12 years old with a formal ASD diagnosis. Parents will be asked to complete two clinical outcome measure questionnaires immediately prior to and up to 1 week after playing GuessWhat with their child 3 times per week for 4 weeks.

Enrollment

541 patients

Sex

All

Ages

3 to 12 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  1. Parent who is at least 18 years old of child with autism.
  2. Child with autism is between 3 and 12 years old at time of baseline data collection.

Exclusion criteria

  1. Parent is unable to read English.
  2. Parent does not have an Android or iOS smartphone compatible with GuessWhat App--the app will be available on Android after further development and we will notify interested families when it becomes available.

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

541 participants in 2 patient groups

Treatment
Experimental group
Description:
The GuessWhat app is a charades style game and app that engages parent and child in fluid social interaction where the parent must guess what the child is acting out based on the prompt shown on the phone screen. Participants will use their own personal phone to download the study app. Parent and child will be encouraged to play using the emojis and emotion game mode at least 3 individual game sessions per week. Parents are asked to play GuessWhat with their child 3-4 times per week for 4 weeks.
Treatment:
Device: GuessWhat Mobile App
Treatment as Usual
No Intervention group
Description:
Participants in control group will continue their treatment as usual.

Trial documents
2

Trial contacts and locations

1

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Central trial contact

Kaiti Dunlap, MRes; Yordan Penev, MSc

Data sourced from clinicaltrials.gov

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