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Evaluation of a Serious Game Aimed at Improving Mental Health in Youth.

U

University Ghent

Status

Completed

Conditions

Mental Health

Treatments

Behavioral: Silver

Study type

Interventional

Funder types

Other

Identifiers

NCT04608578
BC - 07288

Details and patient eligibility

About

The main goal of this study is to evaluate the effectiveness of a serious game aimed at improving mental health in teenagers aged 12-16 years old. This will test the effectiveness by studying the effect on emotion regulation strategies, coping strategies, the presence of cognitive errors and suicidal ideation. Participants will also be asked to evaluate the game. The study is a cluster-randomized controlled trial conducted in secondary schools in Flanders.

Enrollment

3,000 patients

Sex

All

Ages

12 to 16 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Dutch speaking
  • having access to a smartphone or tablet

Exclusion criteria

  • not being part of the selected classes in the participating schools

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

3,000 participants in 2 patient groups

Intervention group
Experimental group
Description:
The intervention group gain access to the game after filling in the baseline online questionnaire. The participants are asked to play at least two characters in the game. They have two weeks to play the game.
Treatment:
Behavioral: Silver
Control group
No Intervention group
Description:
Waitlist control group

Trial contacts and locations

14

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Data sourced from clinicaltrials.gov

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