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Evaluation of a Therapeutic Mobile App for Depression

The University of Texas System (UT) logo

The University of Texas System (UT)

Status

Completed

Conditions

Depression

Treatments

Device: Gamified Placebo Training
Device: Gamified Attention Bias Modification

Study type

Interventional

Funder types

Other

Identifiers

NCT05601362
STUDY00003315

Details and patient eligibility

About

The purpose of this study is a preliminary evaluation of a gamified attention bias modification training (GAMBT) for reducing symptoms of depression and rumination. Individuals with elevated symptoms of depression will use the digital intervention over the course of 4 weeks. They will complete a brief (~5 question) survey daily, as well as weekly assessments.

Full description

This study aims to assess the feasibility and efficacy of the digital therapeutic attention bias modification (ABM) intervention that targets and reduces negative attention bias among adults with elevated symptoms of depression. Consistent with the experimental therapeutics approach ABM has been shown to both reduce negative attention bias and improve symptoms of depression. However, engagement with these tasks have been mixed, with some participants describing traditional ABM tasks as boring. This had led to the development of gamified versions of ABM with the intent to improve participant engagement. Nevertheless, there have been very few rigorous trials of ABM for depression, and no one to our knowledge has used ecological momentary assessment to tease apart the mechanisms by which ABM can lead to improvements in depression symptoms.

Participants will access the intervention on their mobile smart phone and complete treatment over a period of 4 weeks. Enrolled participants will be randomly assigned to one of two groups: Gamified attention bias modification training, or gamified placebo training. They will complete brief (~5 questions) daily surveys, as well as weekly remote assessments of attention bias and depression symptoms.

Enrollment

110 patients

Sex

All

Ages

18 to 45 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • able and willing to provide informed consent;
  • fluent in English;
  • normal or corrected-to-normal vision
  • moderate or greater depression symptoms (defined as greater than or equal to 10 on the PHQ-8);
  • attention bias for negative stimuli (operationalized as greater than an average of 6500 ms of dwell time on sad faces in an attention bias task);
  • stable psychiatric and neurological medication usage.
  • access to a smartphone for downloading the app and a laptop or desktop computer to complete the weekly assessments

Exclusion criteria

  • recent heavy alcohol use defined as a score of 2 or higher on the PDSQ
  • past or present comorbidity of other serious mental illness (e.g., schizophrenia, substance use disorder, bipolar disorder, etc.)
  • previous experience with gamified attention bias modification app

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

110 participants in 2 patient groups

Gamified Attention Bias Modification
Active Comparator group
Description:
Digital therapeutic intervention based on Attention Bias Modification Training (ABMT) designed to decrease negative attention bias.
Treatment:
Device: Gamified Attention Bias Modification
Gamified Placebo Training
Sham Comparator group
Description:
Identical version of the gamified behavioral intervention without manipulation designed to decrease negative attention bias
Treatment:
Device: Gamified Placebo Training

Trial contacts and locations

1

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Central trial contact

Mary E McNamara, MA

Data sourced from clinicaltrials.gov

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