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Evaluation of Prototype for Simulation for Environmental Exposure Education (SE3)

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Status and phase

Completed
Early Phase 1

Conditions

Effect of Game in Increasing Environmental Health Literacy

Treatments

Other: SE3 Game

Study type

Interventional

Funder types

Industry
NIH

Identifiers

NCT05875467
1R43ES034563-01 (U.S. NIH Grant/Contract)
R43ES024563

Details and patient eligibility

About

The goal of this clinical trial is to test a prototype of a new educational game about environmental health literacy with middle school age youth. The main questions it aims to answer are:

  • Does playing the game increase knowledge about environmental health?
  • Does playing the game improve environmental health literacy?
  • Does playing the game increase interest and confidence in science?

Participants will be asked to:

  • Take a survey at the beginning of the study
  • Play the game for a minimum of 50 minutes
  • Take a survey at the end of the study

Full description

The proposed project will establish the technical merit and feasibility of producing and using a serious game to improve environmental health literacy among young people. A small evaluation is being conducted to assess the impact of the prototype game on environmental health knowledge, literacy, ability to understand mitigation, and impact on science interest and confidence.

Participants will be middle school youth, typically ages 11-15, who are currently enrolled in middle school. Participants are being recruited by the projects education advisor (CA) and youth community board members (MI).

Investigators will conduct an evaluation with 45 middle school age participants from communities disproportionately impacted by environmental risk. The goal is to test the usability and playability of the prototype and assess the games impact on outcomes. The participant will complete a short online pre-test assessment (environmental health knowledge), participate in either a 50 play session or a week long play period logging a minimum of 50 minutes. At the end of the play period the participant will complete a short post-test with similar questions to the pre-test plus additional questions about their usage, satisfaction with, and enjoyment of the game. During independent game use, the app will collect metrics on usage, player performance, and conditional knowledge including the ability to apply concepts in context. Participants will each receive a $100 gift card.

Enrollment

50 patients

Sex

All

Ages

11 to 15 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • In middle school.
  • Ability to use a mobile tablet.
  • Have access to wifi in location of intervention implementation.
  • Reside in the geographic areas of implementation: California, Michigan, Florida

Exclusion criteria

  • Age not within middle school range.

Trial design

Primary purpose

Basic Science

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

50 participants in 1 patient group

Single Arm, Intervention with SE3 Game
Experimental group
Description:
This is a single arm study. This arm will receive the intervention. This intervention is a prototype of online game, about 50 minutes in duration. The online game provides gameplay that allows the user, with a gameplay narrative, to identify and remove sources of environmental hazards in the home environment. Participants play the prototype game for about 50 minutes at which time the intervention is complete.
Treatment:
Other: SE3 Game

Trial documents
1

Trial contacts and locations

2

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Data sourced from clinicaltrials.gov

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