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Evaluation of the Efficacy of a Virtual Reality When Placing a Needle on an Implantable Venous Access Device in Children With Leukemia (LEAVE)

U

University Hospital, Clermont-Ferrand

Status

Enrolling

Conditions

Children and Adolescents
Acute Leukemia
Anxiety and Fear
Virtual Reality

Treatments

Other: Standard method
Device: Hypnotic Virtual reality
Device: Interactive virtual reality

Study type

Interventional

Funder types

Other

Identifiers

NCT06697275
PHRIP-2022-USCLADE
2023-A02154-41 (Other Identifier)

Details and patient eligibility

About

Main objective:

Evaluate the effectiveness of the repeated use of interactive or hypnotic virtual reality compared to standard treatment, on pain, during each needle placement on PAC for 3 months on children or adolescents (6 to 16 years old) with acute leukemia

Hypothesis:

Repeated use over 3 months of hypnotic or interactive virtual reality provides more benefits in terms of :

  • pain management
  • anxiety of the child and his parents
  • satisfaction of the child's care, of his parents and of the caregivers compared to the standard method when inserting a needle into an implantable port in the pediatric oncology department or day hospital.

Full description

Children and adolescents with acute leukemia frequently have anxiety-provoking and painful care in the management of their disease. As soon as the diagnosis is announced, the installation of a central line is recommended to allow the administration of chemotherapy treatments, parenteral nutrition, and blood tests. The implantable port (IP) is more often used than the central catheter. It allows the injection of drugs directly into the implantable port, through the skin using a specific needle whose caliber can be variable. This treatment, which can be repeated weekly, causes pain and anxiety for children. The use of skin anesthetic patches (EMLA®) is recommended to limit pain during needle installation. According to the literature, this system limits the pain associated with needle injections but does not reduce children's anxiety about this upcoming treatment. The repetition of the gesture, often for several months, is a source of discomfort and pain that only increases over time. A memorization of pain increases the apprehension of care by the child, his parents and can also create difficult care conditions for the caregiver. These children receive multiple treatments, which is why a non-drug intervention is recommended for the management of pain and anxiety. Standard distraction (e.g.: speech) is recommended but it is often insufficient. This is why the use of interactive or hypnotic virtual reality (VR) could improve the care of these children and in particular reduce anxiety and fear. The immersion of the child in a three-dimensional environment with sound and visual stimulation potentiates the diversion of his attention. Thus, it seems necessary to evaluate the impact of interactive or hypnotic virtual reality on pain and anxiety during repeated painful care in children with acute leukemia.

Enrollment

120 estimated patients

Sex

All

Ages

6 to 16 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Children from 6 to 16 years old suffering from leukemia requiring needle insertion into an implantable port and having a life expectancy greater than or equal to 3 months
  • Subjects and their parents who have been informed of the study and having expressed their informed consent
  • Children without contraindications to the use of MEOPA® :
  • Patient requiring 100% oxygen ventilation
  • Intracranial hypertension
  • Any alteration in the state of consciousness preventing the patient's cooperation
  • Children without contraindication to the use of the virtual reality mask:
  • Epilepsy
  • Psychiatric illness
  • Children and parents able to use the self-assessment scales proposed in the study
  • Enrolment in the Social Security system

Exclusion criteria

Children from 6 to 16:

  • Having a modification of pain's integration (spina bifida for example)
  • Requiring contact isolation (conjunctivitis, contagious skin condition, etc.)
  • With a history of seizures

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

120 participants in 3 patient groups

Standard method
Active Comparator group
Description:
In this standard method, before the treatment, the procedure of inserting the needle into the implantable port is explained to the child. The patient is comfortably installed and the treatment start using the standard method which consist on distracting the patient by singing, story telling, talking etc.. Use of local anesthesic cream and +/- anxiolytic gas
Treatment:
Other: Standard method
Interactive virtual reality
Active Comparator group
Description:
Before the treatment, the caregiver explains the procedure of inserting the needle into the implantable port. A general explanation is given on the VR device (how the headphones and headsets are placed), presentation of the virtual worlds to choose from, description of the course of the session (virtual travel is guided by a voice). For the interactive virtual reality, the mode of operation will be explained as the actions are validated using the eyes. The patient is then installed comfortably. The caregiver helps the child to put on the headphones and headset correctly. Before starting the care procedure, the caregiver will wait about 5 minutes after the start of the viewing to make sure the child is completely immersed in the virtual reality. The software is turned off about 3 minutes after the end of the care procedure. Use of local anesthesic cream.
Treatment:
Device: Interactive virtual reality
Hypnotic virtual reality
Active Comparator group
Description:
Before the treatment, the caregiver explains the procedure of inserting the needle into the implantable port to the child. A general explanation is given on the VR device (how the headphones and headsets are placed), presentation of the virtual worlds to choose from, description of the course of the session (virtual travel is guided by a voice). The patient is then installed comfortably. The caregiver helps the child to put on the headphones and headset correctly. Before starting the care procedure, the caregiver will wait about 5 minutes after the start of the viewing to make sure the child is completely immersed in the virtual reality. The software is turned off about 3 minutes after the end of the care procedure. Use of local anesthesic cream.
Treatment:
Device: Hypnotic Virtual reality

Trial contacts and locations

4

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Central trial contact

Lise LACLAUTRE

Data sourced from clinicaltrials.gov

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