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Evaluation of the Novel Use of Gamification With Alternative Goal-setting Experiences (ENGAGE)

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University of Pennsylvania

Status

Completed

Conditions

Atherosclerotic Cardiovascular Disease

Treatments

Behavioral: Assigned + Gradual
Behavioral: Assigned + Immediate
Behavioral: Choice + Gradual
Behavioral: Choice + Immediate
Behavioral: Daily performance feedback
Behavioral: Gamification

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

To use a randomized controlled trial to test the effectiveness of four goal-setting strategies within a gamification intervention to increase physical activity among adults at elevated risk for ASCVD.

Full description

Atherosclerotic cardiovascular disease (ASCVD) is the leading cause of mortality in the United States. While increased physical activity can reduce this risk, less than half of adults in the United States meet the minimum recommendation guidelines for physical activity. Gamification, or the application of game design elements to non-game settings, has demonstrated promise in increasing physical activity when designed using insights from behavioral economics. However, the best way to design goal-setting within these interventions has not been well-examined. In this randomized controlled trial, the investigators will evaluate the effectiveness of four different goal-setting strategies within a gamification intervention to increase physical activity among adults with elevated risk for ASCVD. The trial will include a 2-week run-in period to estimate a baseline, followed by an 8-week introductory phase, an 8-week maintenance phase, and then after the intervention is completed an 8-week follow-up period.

Enrollment

500 patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Age 18 years or older;
  • ability to read and provide informed consent to participate in the study;
  • diagnosis of clinical ASCVD or a 10-year ASCVD risk score ≥ 7.5% calculated according to the 2013 ACC/AHA guidelines;
  • Smartphone or tablet compatible with application for the wearable activity tracking device.

Exclusion criteria

  • Conditions that would make participation infeasible such as inability to provide informed consent, illiteracy or inability to speak, read, and write English;
  • conditions that would make participation unsafe such as pregnancy or being told by a physician not to exercise;
  • already enrolled in another study targeting physical activity;
  • any other medical conditions or reasons he or she is unable to participate in a physical activity study for 24 weeks;
  • baseline step count of 10,000 steps or greater.

Trial design

Primary purpose

Health Services Research

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

500 participants in 5 patient groups

Control
Active Comparator group
Description:
Participants receive a daily message with their step count on the prior day to serve as an active control for 24 weeks (daily performance feedback). No other interventions during the 24-week study
Treatment:
Behavioral: Daily performance feedback
Choice + Immediate
Experimental group
Description:
Participants choose a step goal between 1000-3000 steps greater than their baseline (choice). They are asked to reach their full step goal upon intervention start (immediate). They will be in a gamification intervention for the first 16 weeks and then receive only daily feedback during the 8-week follow-up
Treatment:
Behavioral: Gamification
Behavioral: Choice + Immediate
Behavioral: Daily performance feedback
Choice + Gradual
Experimental group
Description:
Participants are asked to choose a step goal between 1000-3000 steps greater than their baseline (choice). They will be asked to increase their step goal by even increments of 12.5% each week for the 8 weeks of the ramp-up period (gradual). After the 8-week ramp-up period, they will be asked to maintain the step goal for the study. They may change their goal within the range at anytime. They will be in a gamification intervention for the first 16 weeks and then receive only daily feedback during the 8-week follow-up
Treatment:
Behavioral: Gamification
Behavioral: Daily performance feedback
Behavioral: Choice + Gradual
Assigned + Immediate
Experimental group
Description:
Participants in this arm will be assigned a step goal 2000 steps greater than their baseline (assigned). They will be asked to reach their full step goal as soon as the intervention begins (immediate). They will be in a gamification intervention for the first 16 weeks and then receive only daily feedback during the 8-week follow-up
Treatment:
Behavioral: Gamification
Behavioral: Daily performance feedback
Behavioral: Assigned + Immediate
Assigned + Gradual
Experimental group
Description:
Participants in this arm will be assigned a step goal 2000 steps greater than their baseline (assigned). They will be asked to achieve their step goal of 2000 steps incrementally over the 8 weeks of the ramp-up period (gradual). After the first 8 weeks, they will be asked to maintain their full step goal of 2000 for the the study. They will be in a gamification intervention for the first 16 weeks and then receive only daily feedback during the 8-week follow-up
Treatment:
Behavioral: Gamification
Behavioral: Daily performance feedback
Behavioral: Assigned + Gradual

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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