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Examining the Effects of Virtual Reality Exercise on Mental Health (UVIC VR Fit)

U

University of Victoria

Status

Completed

Conditions

Physical Activity
Mood
Well-Being, Psychological
Mental Health

Treatments

Behavioral: Virtual reality exercise condition

Study type

Interventional

Funder types

Other

Identifiers

NCT06367439
FN-10984

Details and patient eligibility

About

The primary purpose of this investigation is to examine the efficacy of virtual reality (VR) exercise (Supernatural exergaming via Meta Platforms Technologies, LLC) for improving well-being (i.e., vitality) over a 10-week period. The secondary purpose is to examine the efficacy of VR exercise for improving depression mood symptoms, anxiety mood symptoms, and perceived cognitive functioning over a 10-week period, as well as short-term mood (post-exercise) and affective experiences during exercise. The tertiarty purpose of this study is to examine the efficacy of VR exercise for improving both physical activity behaviour and physical activity motivation (attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) over a 10-week period. Another tertiary purpose is to examine whether key motivational variables (e.g., attitudes, capability, opportunity, intentions, behavioural regulation, habit, identity) regarding Supernatural use explain variability in Supernatural use over time.

Enrollment

154 patients

Sex

All

Ages

19 to 64 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Age 19-64
  • Living in the Greater Victoria area
  • Have a stable Wi-Fi connection at home
  • Experience no health constraints that limit moderate-to-vigorous physical activity participation as identified by the Physical Activity Readiness Questionnaire (PARQ+).
  • Currently participating in less than 75 minutes of vigorous physical activity per week (as per Canadian physical activity guidelines)
  • Be willing to travel into the Behavioural Medicine Lab on the UVic campus
  • Be the only member of their household to participate in the study, past or present

Exclusion criteria

  • If participant is flagged by the PARQ+ and is not cleared to participate in physical activity by their physician they are ineligible to participate
  • Does not meet any of the above inclusion criteria

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

154 participants in 2 patient groups

Virtual Reality Exercise Condition
Experimental group
Description:
Participants will complete a virtual reality (VR) exercise tutorial (Supernatural gameplay) and a Supernatural affect measurement workout (Flow or Boxing) in the Behavioural Medicine Lab (UVic). The tutorial will include watching Supernatural YouTube instructional videos, then completing a Supernatural training (\~5-6 min), a 'getting started' low intensity Supernatural workout (\~3 min), a low intensity Supernatural workout (\~3 min), and a medium intensity Supernatural workout (\~3 min). Participants will then complete the affect measurement medium intensity Supernatural workout (18-20 min). Participants will be provided a Virtual Reality headset (i.e., Meta Quest 3 headset) equipped with a Supernatural account for 10 weeks and will be instructed to participate in 75 minutes of medium intensity Supernatural physical activity per week which is equivalent to 75 minutes of vigorous physical activity (in line with the Canadian physical activity guidelines).
Treatment:
Behavioral: Virtual reality exercise condition
Behavioral: Virtual reality exercise condition
Waitlist Control Condition
No Intervention group
Description:
Participants will complete a control treadmill walk/run exercise session in the Behavioural Medicine Lab (30 min) that emulates the lab-based Supernatural exercise session (intervention condition). The treadmill run/walk will be the comparison condition for examining the effects of Supernatural exercise on mood and affect. First, participants will complete a 10 min treadmill orientation where they will walk for 3 min at 3 mph, walk for 3 min at 3.5 mph, walk/jog for 3 min at 4 mph, and walk for 1 min at 3 mph. Participants will then complete a 19.5-20 min treadmill walk/jog where they will complete a 1 min warmup at 3 mph, walk/jog for 17.5 min at 4 mph. Participants will then be asked to continue as they are for 10 weeks and will have the opportunity to bring home the Meta Quest 3 headset equipped with Supernatural for 10 weeks post-study.

Trial contacts and locations

1

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Central trial contact

Ryan Rhodes, PhD

Data sourced from clinicaltrials.gov

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