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Exploring the Effect of Interactive Board Game Health Education on Improving Stroke Knowledge and Health Literacy in Community-Dwelling Adults

T

Taipei Medical University

Status

Active, not recruiting

Conditions

Stroke

Treatments

Behavioral: Interactive board game health education
Behavioral: Conventional health education

Study type

Interventional

Funder types

Other

Identifiers

NCT05110105
N202108063

Details and patient eligibility

About

The purpose of this study is to explore the effectiveness between interactive board game health education and conventional health education in improving community-dwelling adults' stroke knowledge and self-reported stroke health literacy, including risk factors, symptoms, acute management of stroke, and 6 aspects of self-reported stroke health literacy. The intervention group will receive an interactive board game in a group (2~6 individuals), while the control group was assigned to read the health education flier and watching the stroke prevention video. The follow-up period was set to be four weeks after the intervention, both control group, and intervention group.

Full description

Stroke is a major health problem and a known cause of death and disability. Approximately 13 million people suffered from stroke worldwide annually and it ranks fourth among the top 10 causes of death in Taiwan. In a recent survey of Taiwanese citizens on the World Stroke Day event (New Taipei City) in 2012, the public's stroke literacy was low, only 5.71% of them can reach "good stroke literacy". Generally, stroke education was mostly implemented in a one-way lecture way. Therefore, instead of one-way style health education, the investigators assume that interactive board games can increase stroke knowledge, stroke literacy, and self-reported stroke health literacy of community-dwelling seniors.

Enrollment

115 patients

Sex

All

Ages

50+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Aged 50 years old or above.
  • Cases with sanity and ability to communicate in Chinese or Taiwanese.
  • No oral difficulties in daily life, able to fully express research-relevant narratives and readings.

Exclusion criteria

  • Patients with a history of stroke diagnosed by a physician.
  • Non-Republic of China (Taiwan) nationality.
  • Worked as a medical staff in the past, in the fields of medical care or health educator.
  • Those who cannot complete the assessment according to the guidance of the assessor.

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

115 participants in 2 patient groups

Intervention
Experimental group
Description:
Participants will receive interactive board game health education.
Treatment:
Behavioral: Interactive board game health education
Control
Active Comparator group
Description:
Participants will receive conventional health education.
Treatment:
Behavioral: Conventional health education

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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