ClinicalTrials.Veeva

Menu

Feasibility of the Gamification of Incentive Spirometry in Trauma Patients

Wake Forest University (WFU) logo

Wake Forest University (WFU)

Status

Withdrawn

Conditions

Thoracic Trauma

Treatments

Device: OmniFlow Breathing Therapy BioFeeback System

Study type

Interventional

Funder types

Other

Identifiers

NCT06090279
IRB00097144

Details and patient eligibility

About

Gamification may be one solution that can increase the compliance in the use of devices like incentive spirometry.

Full description

Recently, there has been much interest in the gamification of healthcare, such as virtual incentive spirometry gaming. Several studies have examined the addition of gamification e.g. virtual incentive spirometry devices. There is a paucity of data regarding the gamification of incentive spirometry, and there is no data involving trauma patients. Previous studies have enrolled either healthy volunteers or patients with specific lung pathology. This study to assess the safety, feasibility and efficacy of respiratory interventions in chest trauma patients using a therapeutic gamification platform.

Sex

All

Ages

18+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Patients will be included if informed consent can be obtained from patient themselves and first session of incentive spirometry gamification can be performed within 48 hours of Trauma Intensive Care Unit (TICU) admission
  • Adult patients (≥ 18 years of age) in the TICU with rib fractures or flail segment or a sternal fracture

Exclusion criteria

  • Trauma patients in the TICU who are mechanically ventilated or requiring bilevel positive airway pressure (BiPAP)
  • Glasgow Coma Scale (GCS) < 15, at the time of enrollment
  • Facial fractures precluding the use of incentive spirometry
  • Any organ injury that precludes use of respiratory therapies in the clinical judgement of the clinical team
  • Patients who are expected to be transferred out of the TICU or discharged from the TICU in the next 24 hours based on treating physicians judgment
  • Patients who are transitioning to palliative care or expected to die in the next 48 hours based on treating physician's judgment will not be included
  • Patients unable to consent for themselves
  • Patients unable to use the mouthpiece of the Omniflow system, and those who have visual or hearing impairments that could limit their ability to evaluate the games

Trial design

Primary purpose

Supportive Care

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

0 participants in 1 patient group

OmniFlow Breathing Therapy BioFeeback System
Experimental group
Description:
This system is a FDA approved healthcare gaming system that is used for patients who have difficulty breathing and allows the patients to participate in breathing exercises for pulmonary rehab.
Treatment:
Device: OmniFlow Breathing Therapy BioFeeback System

Trial contacts and locations

1

Loading...

Central trial contact

Areen AL-Dhoon, MBBS

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2026 Veeva Systems