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Game-Based Digital Intervention for Depression in Adolescents

A

Adai Technology

Status

Active, not recruiting

Conditions

Depression
Anxiety

Treatments

Other: Personalization Algorithm
Behavioral: Digital Intervention
Behavioral: Health Education

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

The goal of this clinical trial is to evaluate the effectiveness of digital interventions in treating depression and anxiety in adolescents. The main question it aims to answer is: Can digital interventions effectively alleviate symptoms of depression and anxiety in adolescents? The trial will include a comparison group where researchers will compare the effects of the digital intervention to traditional health education methods to assess their relative efficacy.

Participants will be asked to engage with the digital intervention platform for a period of two months.

Enrollment

450 patients

Sex

All

Ages

10 to 18 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • The Mini International Neuropsychiatric Interview for Children and Adolescents (MINI-KID) will be used to assess participants' eligibility based on the diagnostic criteria for depression outlined in the DSM-5(the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition).
  • no prior use of antidepressants or antipsychotic medications.
  • having a HAMD (Hamilton Depression scale) score >= 8 upon enrollment
  • demonstrate normal cognitive function.
  • voluntarily agree to participate in the study, and both they and their legal guardians must provide informed consent.
  • being able to read and typeset Chinese.

Exclusion criteria

  • with severe consciousness disorders and a history of psychiatric illness, traumatic brain injury, substance dependence, or acute poisoning
  • with concurrent psychiatric disorders (as determined by clinical assessment)
  • at high risk of suicide

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

450 participants in 3 patient groups, including a placebo group

Personalized Digital Intervention (Smartphone App-based)
Experimental group
Treatment:
Behavioral: Digital Intervention
Other: Personalization Algorithm
Health Education Placebo (Smartphone App-based)
Placebo Comparator group
Treatment:
Behavioral: Health Education
Non-personalized Digital Intervention (Smartphone App-based)
Active Comparator group
Treatment:
Behavioral: Digital Intervention

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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