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Game Intervention for Resilience

The University of Hong Kong (HKU) logo

The University of Hong Kong (HKU)

Status

Enrolling

Conditions

Resilience, Psychological
Trauma Exposure
Major Life Stress
Chronic Stress

Treatments

Behavioral: Game-based Intervention

Study type

Interventional

Funder types

Other

Identifiers

NCT07235696
EA250229

Details and patient eligibility

About

The goal of this clinical trial is to learn if a game-based intervention can enhance psychological resilience and promote positive affectivity in adults who have experienced major life stress.

The main questions it aims to answer are:

  • Does the game-based intervention improve positive affectivity and mental health compared to a waitlist control group immediately after the intervention and at 3-month follow-up?
  • Are the mental health benefits of the game-based intervention mediated by improvements in positive affectivity over time?

Researchers will compare the game-based intervention to a waitlist control group to see if the game leads to better emotional and mental health outcomes.

Participants will:

  • Be randomly assigned to either the game-based intervention group or the waitlist control group
  • Engage with the assigned program for 10 days within two weeks
  • Complete psychological assessments before and after the intervention, and again at 3-month follow-up

Enrollment

50 estimated patients

Sex

All

Ages

23 to 35 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • fluency in oral and written Cantonese or Mandarin;
  • having experienced at least one major life stress in the recent 5 years (assessed by the Life Stress Index);
  • normal or corrected-to-normal vision and hearing.

Exclusion criteria

  • formal diagnosis of any major psychiatric illnesses or history of suicidal behaviour;
  • major physical illness, neurological condition or traumatic brain injury;
  • Intake of medication within the previous 6 months that may affect emotion or cognitive functions;
  • pregnancy (for women);
  • prior experience with any commercial computer repair simulation game.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

50 participants in 2 patient groups

Game-based intervention
Experimental group
Treatment:
Behavioral: Game-based Intervention
Waitlist control
No Intervention group

Trial contacts and locations

1

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Central trial contact

Associate Professor, Principle Investigator

Data sourced from clinicaltrials.gov

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