ClinicalTrials.Veeva

Menu

Games & Well-Being Study (GWB)

University of Wisconsin (UW) logo

University of Wisconsin (UW)

Status

Completed

Conditions

Attentional Processing
Adolescent Behavior

Treatments

Other: Control for Attention Intervention
Other: Prosocial Training Intervention Game
Other: Control for Prosocial Intervention
Other: Attention Training Intervention Game

Study type

Interventional

Funder types

Other

Identifiers

NCT01886911
Bill & Melinda Gates (Other Grant/Funding Number)
Grant Number (Other Grant/Funding Number)
Davidson-GWB

Details and patient eligibility

About

This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.

Enrollment

192 patients

Sex

All

Ages

12 to 15 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Fluent English speaker
  • Enrolled in 7th or 8th grade

Exclusion criteria

  • Currently on psychotropic medications

Trial design

192 participants in 4 patient groups

Control for Attention Intervention
Active Comparator group
Description:
Attentional Control Game is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
Treatment:
Other: Control for Attention Intervention
Prosocial Training Intervention Game
Experimental group
Description:
The prosocial intervention group, which we expect will be play the experimental prosocial training game for 2 weeks (plus or minus 7 days).
Treatment:
Other: Prosocial Training Intervention Game
Attention Training Intervention Game
Experimental group
Description:
The attention intervention group, which we expect will be play the experimental attention training game for 2 weeks (plus or minus 7 days).
Treatment:
Other: Attention Training Intervention Game
Control for Prosocial Intervention
Active Comparator group
Description:
This is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days).
Treatment:
Other: Control for Prosocial Intervention

Trial contacts and locations

1

Loading...

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2024 Veeva Systems