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Gamification Effects on the 6-Minute Walk Test in Children

D

David Toupin

Status

Enrolling

Conditions

Neuromuscular Diseases in Children

Treatments

Other: Gamified 6MWT
Other: Standard 6MWT

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

The goal of this study is to learn if adding a game to the 6-minute walk test for children with neuromuscular disorders will increase enjoyment and motivation to complete the test.

Enrollment

20 estimated patients

Sex

All

Ages

6 to 12 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Clinical diagnosis of, or active evaluation for, a neuromuscular disorder
  • Able to ambulate (with or without usual orthoses/assistive device) sufficiently to attempt a 6-minute walk.
  • Note: Acceptable if the patient needs to take breaks or sit during the test. Those unable to finish are counted as protocol deviations, not exclusions.
  • Medically stable on the test day (no acute illness or recent surgery that would contraindicate moderate exercise).
  • Child able to understand simple instructions in English and provide assent (if applicable based upon age and developmental level); parent/guardian able to provide consent in English.

Exclusion criteria

  • Non-ambulatory or unsafe to attempt walking as judged by the treating physician.
  • Severe cognitive/behavioral impairment that precludes following instructions.
  • Acute cardiopulmonary, orthopedic, or other medical condition that makes walking unsafe on the test day.
  • Non-English-speaking family (materials are available only in English for this pilot).
  • Any child/parent who declines consent/assent or withdraws at any time.

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

20 participants in 2 patient groups

Gamified test
Experimental group
Description:
child carries a Radio-frequency identification (RFID) tag to scan at each lap, watching avatar level up.
Treatment:
Other: Gamified 6MWT
Standard test
Active Comparator group
Description:
no game; same verbal cue every minute
Treatment:
Other: Standard 6MWT

Trial contacts and locations

1

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Central trial contact

David N Toupin, MD

Data sourced from clinicaltrials.gov

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