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Gamification in Family Planning Education: Impact on University Students

L

Lokman Hekim University

Status

Completed

Conditions

Gamification
Family Planning
Students
Reproductive Health

Treatments

Behavioral: Gamified education

Study type

Interventional

Funder types

Other

Identifiers

NCT06344754
gamifiedfamilyplanning

Details and patient eligibility

About

More than 3 billion of the worlds population are young people under the age of 25. According to WHO data, one million girls under the age of 15 give birth each year, mostly in low- and middle-income countries, and 3 million adolescent girls between the ages of 15 and 19 are exposed to unsafe abortions. Failure to meet the family planning needs of young people in a timely, adequate and appropriate manner can have significant public health impacts. According to World Health Statistics, the global birth rate for girls between 15 and 19 years of age is 49 out of 1000, and early pregnancy and childbirth can lead to serious health and social problems. In addition, this age group does not have sufficient information about pregnancy and its complications, and their access to and utilization of health services is low. Inadequacies in the education of adolescents on sexual issues and sociocultural differences further increase the sexual and reproductive health risks of young people in the university period. Information and services that will enable individuals to understand their sexuality and help them protect themselves from sexual risks should be provided specifically for that age. Therefore, it is important for young people to know family planning methods. In this study, it was aimed to examine the effect of family planning education to be given with gamification method, which is different from the classical method in the literature, on the knowledge and attitudes of university students.

Full description

Location of the research: The research will be conducted with students studying at Lokman Hekim University.

Time of the research: The research will be conducted in the fall semester of the 2023-2024 academic year.

Population, sample and research group: The population of the study will consist of students studying in the midwifery department. Students who agree to participate in the research will constitute the sample of the research.

Type of research: The research was planned as a one-group pretest-posttest quasi-experimental type with the aim of evaluating the effect of the education given with gamification method on the knowledge and attitudes of university students.

Enrollment

40 patients

Sex

Female

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • not having received family planning training before
  • having a smartphone

Exclusion criteria

  • to have received family planning training before

Trial design

Primary purpose

Supportive Care

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

40 participants in 1 patient group

Gamified Family Planning Education
Experimental group
Description:
Family planning training will be provided to university students through gamification.
Treatment:
Behavioral: Gamified education

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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