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Gamification in the Treatment of Spider Phobia

A

Anke Haberkamp

Status

Completed

Conditions

Spider Phobia

Treatments

Behavioral: Therapist-guided one-session online exposure therapy according to (Öst, 1989)
Behavioral: 7-day exposure therapy via self-developed app according to (Haberkamp et al., submitted)

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

Mobile applications are more and more considered when implementing programs for treating mental disorders. The study aims to reduce avoidance and fear of spiders in spider-fearful individuals by combining exposure principles with gamification elements (e.g. narrative background, level progression, points, feedback). We investigate the efficacy of the gamified app in a remote online-therapy context.

Enrollment

90 patients

Sex

All

Ages

18 to 65 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

Participants must

  • be 18 years or older,
  • SPQ score ≥ 14
  • BDI-II score ≤ 18

Exclusion criteria

Participants will be deemed ineligible if they do not meet the above inclusion criteria or

  • are allergic to spiders or bee stings,
  • are currently undergoing psychotherapeutic and/or psychopharmacological treatments,
  • are experiencing current psychosis, mania, or substance abuse, or
  • successfully complete 8 or more of 12 possible BAT steps at baseline (to ensure that participants are indeed spider fearful)
  • are at higher risk from Covid-19 or
  • participated in a pilot study in 2019.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

90 participants in 3 patient groups

Spider gamification app
Experimental group
Description:
Participants play the spider gamification app twice a day for 7 days
Treatment:
Behavioral: 7-day exposure therapy via self-developed app according to (Haberkamp et al., submitted)
Online exposure + spider gamification app
Experimental group
Description:
Participants receive a therapist-guided one-session online exposure therapy and play the spider gamification app twice a day for 7 days
Treatment:
Behavioral: Therapist-guided one-session online exposure therapy according to (Öst, 1989)
Behavioral: 7-day exposure therapy via self-developed app according to (Haberkamp et al., submitted)
Online exposure + non-spider gamification app
Active Comparator group
Description:
Participants receive a therapist-guided one-session online exposure therapy and play a non-spider gamification app twice a day for 7 days
Treatment:
Behavioral: Therapist-guided one-session online exposure therapy according to (Öst, 1989)

Trial contacts and locations

2

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Central trial contact

Anke Haberkamp, PhD

Data sourced from clinicaltrials.gov

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