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Mobile applications are more and more considered when implementing programs for treating mental disorders. The study aims to reduce avoidance and fear of spiders in spider-fearful individuals by combining exposure principles with gamification elements (e.g. narrative background, level progression, points, feedback). We investigate the efficacy of the gamified app in a remote online-therapy context.
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Participants must
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Participants will be deemed ineligible if they do not meet the above inclusion criteria or
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90 participants in 3 patient groups
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Anke Haberkamp, PhD
Data sourced from clinicaltrials.gov
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