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Gamified Digital Balance Assessment

S

Shanghai Jiao Tong University School of Medicine

Status

Active, not recruiting

Conditions

Disease Prevention

Treatments

Device: Digitalized Brief-BESTest design
Device: Gamified Digital Balance Assessment

Study type

Interventional

Funder types

Other

Identifiers

NCT07088848
gamification in balance test
School

Details and patient eligibility

About

A randomized controlled trial involving 30 older adults will compare the digitalized Brief-BESTest and the GDBA. Quantitative outcomes included perceived exertion, enjoyment, competence, pressure, and intention to continue use. Qualitative interviews explore user experience.

Enrollment

30 estimated patients

Sex

All

Ages

60+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • aged 60 or older, living independently, able to walk with or without an assistive device (without external help), willing and able to provide informed consent.

Exclusion criteria

  • conditions that impede walking (e.g., hip fractures, lower limb amputations, hemiparesis), medications causing dizziness or affecting balance (e.g., psychotropic drugs), self-reported cardiovascular, pulmonary, neurological, musculoskeletal, or mental disorders, severe fatigue or pain, severe uncorrected vision or hearing impairments that may affect their ability to interact with the digital system

Trial design

Primary purpose

Screening

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

30 participants in 2 patient groups

Control group
Active Comparator group
Description:
The digitalized Brief-BESTest was designed to digitize and automate the Brief-BESTest. While the traditional clinician-administered Brief-BESTest relies on subjective scoring, the digitalized Brief-BESTest enables self-guided assessments with automated, objective scoring-improving accessibility in community and home settings.
Treatment:
Device: Gamified Digital Balance Assessment
Experimental group
Experimental group
Description:
The GDBA further enhances the digitalized Brief-BESTest experience by incorporating gamification elements tailored to older adults, including points, avatars, real-time performance graphs, and leaderboards. The system provides automated feedback and maintains engagement through periodic avatar demonstrations when user inactivity is detected. Upon meeting task initiation criteria, a countdown triggers data capture.
Treatment:
Device: Digitalized Brief-BESTest design

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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