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Gamified Education for Diabetes Self-Management in GDM

Y

Yeditepe University

Status

Not yet enrolling

Conditions

Gestational Diabetes Mellitus (GDM)

Treatments

Behavioral: Education Program Using Gamification on GDM

Study type

Interventional

Funder types

Other

Identifiers

NCT07067411
YU-HEM-BK-01

Details and patient eligibility

About

Gestational diabetes mellitus (GDM) is a serious public health problem characterized by hyperglycemia that develops during pregnancy and causes significant short- and long-term health risks for both the mother and the fetus. Lifestyle changes, especially appropriate diet and exercise practices and glycemic control are among the basic approaches in GDM management. However, the individual's adoption and sustainability of these approaches are often insufficient, and the individual's participation in treatment and motivation levels may be limited.

When the literature is examined, it has been proven that gamification-based interventions, especially in individuals with type 2 diabetes, have positive effects such as increasing the level of knowledge, encouraging physical activity and improving glycemic control. However, the lack of gamification-based nursing interventions specific to women with GDM is striking. The fact that there is no standardized nursing protocol specific to GDM management in our country makes the literature gap in this area even more evident.

This study aims to develop health behaviors in individuals with GDM through a gamified training program to be developed based on the Information-Motivation-Behavioral Skills (IMB) model. Thanks to the innovative structure of gamification, it is aimed not only to increase the knowledge level of individuals, but also to increase their motivation and make behavioral changes permanent. Thus, the active participation of the individual in the treatment process will be encouraged and the self- management skills will be strengthened.

This research will be an important step in terms of the integration of digitalization and patient-centered approaches in nursing practices, as well as indirectly contributing to the protection and development of public health. While the training program has the potential to increase the quality of life at the individual level, it will also allow the development of an original and structured nursing care intervention that can be used in GDM management.

This study aims to fill an important gap in the literature, to disseminate innovative practices in the field of nursing, and to support healthy pregnancy outcomes at the social level. For this reason, the purpose of the research was planned to examine the effect of the training program applied to women with gestational diabetes with the gamification technique based on the information-motivation-behavior (IMB) model on diabetes self-management.

Enrollment

78 estimated patients

Sex

Female

Ages

18 to 40 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Those who speak Turkish,
  • Literate,
  • Between the ages of 18 and 40,
  • Those diagnosed with Gestational Diabetes Mellitus (based on a single-stage and/or two-stage oral glucose tolerance test between the 24th and 28th weeks),
  • Those with a singleton pregnancy,
  • Pregnant women who have not been previously diagnosed with diabetes,
  • Those who do not have a chronic disease diagnosed by a doctor (hypertension, cardiovascular diseases, kidney diseases, anemia, thyroid and autoimmune diseases),
  • Those who do not have any other pregnancy-related problems (gestational hypertension, preeclampsia, gestational thyroiditis, etc.),
  • Those who do not have a physical disability,
  • Pregnant women who have access to the internet via phone or computer will be included in the sample.

Exclusion criteria

  • Those who cannot read or write,
  • Those with threatened premature labor (PTD), premature membrane rupture (PROM), preeclampsia; risky pregnancy conditions,
  • Intrauterine mortal fetus,
  • Those who have experienced significant losses in the last 3 months (divorce, death of a loved one, etc.),
  • Those with moderate to severe (over 14 points) depressive symptoms as a result of the Patient Health Questionnaire-8 (PHQ-8) will be considered as a risk group and will not be included in the sample.

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

78 participants in 2 patient groups

The group participating in the Education Program Given with Gamification Technique
Experimental group
Description:
39 participants were assigned as a result of randomization. Participants receiving care through games.
Treatment:
Behavioral: Education Program Using Gamification on GDM
Control
No Intervention group
Description:
39 participants were assigned as a result of randomization. Receiving only routine care.

Trial contacts and locations

1

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Central trial contact

Begüm Kırık

Data sourced from clinicaltrials.gov

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