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one of the primary components of effective teaching is student engagement and that engagement is critical for learning
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In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.
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128 participants in 2 patient groups
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Data sourced from clinicaltrials.gov
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