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Gamified Infection Control Education for Nursing Students: Effects on Self-Efficacy, Motivation, and Learning Outcomes

L

Lokman Hekim Üniversitesi

Status

Completed

Conditions

Students, Nursing

Treatments

Other: Gamified Infection Control Education Program
Other: Traditional Lecture-Based Instruction

Study type

Interventional

Funder types

Other

Identifiers

NCT06786806
2024071

Details and patient eligibility

About

Infection control is a critical component of nursing education, ensuring the safety of patients and healthcare workers. Gamification, which integrates game-based principles into educational activities, has emerged as a promising approach to improve student engagement, motivation, and learning outcomes in healthcare education. This study aimed to evaluate the impact of a gamified infection control education program on cognitive achievement, academic self-efficacy, and learning motivation among first-year nursing students. The study employed a randomized controlled trial design involving 60 first-year nursing students from a private university in Turkey. Participants were randomly assigned to an intervention group (n=30) or a control group (n=30). The intervention group participated in a four-week Gamified Infection Control Program featuring physical games, case studies, and escape rooms. The control group received traditional lecture-based instruction. Data were collected using validated instruments, including the Infection Control Cognitive Achievement Measurement Questions Form, the Academic Nurse Self-Efficacy Scale (ANSES), and the Learning Motivation Scale in Higher Education (EMAPRE-U). Statistical analyses included t-tests, Mann-Whitney U tests, and regression analyses.

Enrollment

60 patients

Sex

All

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • First-year nursing students enrolled in a nursing program
  • Students who have not previously completed formal infection control training
  • Students who are willing to participate in the study and provide informed consent

Exclusion criteria

  • Students with prior knowledge or certification in infection control practices
  • Students who are unable to attend the full four-week program due to scheduling conflicts
  • Students with any medical or psychological condition that would prevent full participation in study activities

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

60 participants in 2 patient groups

Intervention
Experimental group
Description:
Participants who received the Gamified Infection Control Education Program.
Treatment:
Other: Gamified Infection Control Education Program
Control
Other group
Description:
Participants who received traditional lecture-based instruction.
Treatment:
Other: Traditional Lecture-Based Instruction

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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