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Gaming Apps Post-Stroke (GAPS)

Loma Linda University (LLU) logo

Loma Linda University (LLU)

Status

Withdrawn

Conditions

Cognitive Change
Cognitive Impairment
Stroke
Cognitive Deficit
Executive Dysfunction

Treatments

Other: Mobile or tablet-based gaming applications
Other: Stroke-related educational videos

Study type

Interventional

Funder types

Other

Identifiers

NCT04637100
5200471

Details and patient eligibility

About

The investigators aim to explore the effect of puzzle mobile or tablet-based games on problem-solving impairment resulting from a first-time stroke. This is a randomized-controlled trial with the intervention arm consisting of puzzle gaming applications and the control arm consisting of stroke-relevant educational videos provided and encouraged throughout the course of participants' acute inpatient rehabilitation stay.

Full description

Study subjects will be randomized to a control or experimental group and allocation will be concealed. The experimental group will consist of the subject utilizing their personal mobile or tablet device to play a pre-selected set of problem-solving games for a goal of 1 hour daily. The control group will utilize their personal mobile or tablet device to perform the non-problem-solving task of watching educational videos of their choice from a pre-selected set of videos for the same amount of time daily. The intervention gaming arm will be provided different gaming apps if they lose interest or find a particular game too easy or too difficult. The control video arm will be provided different educational videos according to their needs that may change throughout their inpatient stay.

Sex

All

Ages

18 to 89 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  1. Age 18-89
  2. Hospitalized at Loma Linda East Campus Rehabilitation Hospital
  3. First time stroke patient
  4. mild to moderate problem-solving impairment without severe deficit in any other cognitive domain on admission speech evaluation
  5. Have daily access while inpatient to a personally owned Apple or Android smartphone or tablet device prior to the initial session.

Exclusion criteria

  1. Unable to understand and follow verbal and written instructions in English
  2. Presence of aphasia that limits device use or ability to provide consent
  3. Presence of pre-stroke speech, language, or cognitive disorder
  4. Unable to operate device due to cognitive, physical, or visual impairment

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Quadruple Blind

0 participants in 2 patient groups

Experimental
Experimental group
Description:
The patient will utilize their personal mobile or tablet device to play a pre-selected set of problem-solving games for a goal of 1 hour daily for the duration of their inpatient rehabilitation stay (approximately 3 weeks).
Treatment:
Other: Mobile or tablet-based gaming applications
Control
Active Comparator group
Description:
The patient will utilize their personal mobile or tablet device to watch a pre-selected set of stroke-related educational videos for a goal of 1 hour daily for the duration of their inpatient rehabilitation stay (approximately 3 weeks).
Treatment:
Other: Stroke-related educational videos

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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