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Hand Training Device For Cognitive Care

N

National Cheng-Kung University

Status

Completed

Conditions

Mild Cognitive Impairment (MCI)
Healthy Elderly

Treatments

Device: Game Software

Study type

Interventional

Funder types

Other

Identifiers

NCT06417034
A-ER-110-485

Details and patient eligibility

About

Previous studies indicated that auditory stimulation as an external cue might have positive impacts on sensorimotor synchronization. Additionally, according to previous reports apart from traditional interventions, digitized game-based device, such as FTOMBVG, are beneficial for the brain activation in elderly. Moreover, enhanced finger force control and coordination lead to better hand dexterity and is believed to eventually improve life independence in the healthy elderly and the elderly with cognitive decline. Therefore, this study aims to develop an advanced systems based on the previous one, that can provide hand function rehabilitation, cognitive training, and emotional comfort for the elderly or people suffer from cognitive deficiency. They can enhance their finger force control or visual to motor synchronization by music embedded during the gaming process.

Enrollment

80 patients

Sex

All

Ages

65 to 90 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Ability to communicate in Mandarin Chinese or Taiwanese
  • MCI, according to clinical neurological assessment, Montreal Cognitive Assessment (MoCA):≦25&≧19
  • Ability to perform ADL independently, no hand function disability
  • Voluntarily participation and ability to sign the informed consent form

Exclusion criteria

  • Alzheimers disease diagnosed by physicians or meeting the diagnostic criteria for dementia
  • Physician's diagnosis of stroke
  • Any mental illness or behavior problems and inability to cooperate with the trainer
  • Visual impairment or hand diseases resulting in an inability to perform finger press
  • received other cognitive or physical training in the past year
  • any sight, hearing, or communication impairment

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

80 participants in 2 patient groups

Music-based game training
Experimental group
Description:
Subjects will be asked to press their finger while a series of archery target continuously drop down and pass by the bottom line follow the beats of music melody on Tipr.
Treatment:
Device: Game Software
Non music-based game training
Active Comparator group
Description:
The background music will be disabled. Subjects need to press equally amount of force in certain tolerance that been set by only the visual cue on Tipr.
Treatment:
Device: Game Software

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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