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Haptics in Virtual Reality

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University of Miami

Status

Not yet enrolling

Conditions

Literacy
Haptics
Literacy-language Intervention

Treatments

Behavioral: Traditional Virtual Reality Experience (Hand Controllers)
Behavioral: Haptic-Integrated Interactive Virtual Reality Experience

Study type

Interventional

Funder types

Other

Identifiers

NCT07209228
20251020

Details and patient eligibility

About

The purpose of this study is to investigate the role of non-invasive wearable haptic feedback, in supporting literacy-focused Virtual Reality (VR) learning environments. The haptic feedback will be delivered through haptic gloves with integrated vibration monitors and finger tracking. The primary objective is to examine how multisensory engagement, specifically the addition of haptic cues, influences learning outcomes such as phonetic recognition, spelling, and reading skills in early learners.

Enrollment

60 estimated patients

Sex

All

Ages

6+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Students from elementary to higher education;
  • Students aged 6 years old and up.

Exclusion criteria

  • Students with significant uncorrected vision;
  • Students with significant hearing impairments;
  • Students with severe cognitive conditions;
  • Students with significant neurological conditions;
  • Students with significant motor conditions that would prevent safe participation in a VR-based learning activity.

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

60 participants in 2 patient groups

Haptics-integrated Interactive Virtual Reality
Experimental group
Description:
Participants in this group will receive haptic feedback delivered through haptic gloves with integrated vibration monitors and finger tracking. Each session will last up to 10 minutes, and participants will go through up to 5 sessions
Treatment:
Behavioral: Haptic-Integrated Interactive Virtual Reality Experience
Control Arm
Active Comparator group
Description:
Participants in this group will receive the Virtual Reality (VR) delivered through controllers with vibration-based feedback paired with visual and auditory cues, with hand movements. Each session will last up to 10 minutes, and participants will go through up to 5 sessions.
Treatment:
Behavioral: Traditional Virtual Reality Experience (Hand Controllers)

Trial contacts and locations

1

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Central trial contact

Anna Queiroz, Ph.D.

Data sourced from clinicaltrials.gov

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