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Home-based Vision Therapy

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VA Office of Research and Development

Status and phase

Enrolling
Phase 1

Conditions

Convergence Insufficiency

Treatments

Other: Virtual-reality convergence training game

Study type

Interventional

Funder types

Other U.S. Federal agency

Identifiers

NCT06886737
N5317-R

Details and patient eligibility

About

Post-concussive vision symptoms affect many Veterans who have experienced traumatic brain injury (TBI). One common issue is trouble with near vision, a problem that may persist long after the acute injury. Double vision or difficulty focusing on close objects can affect reading and depth perception. Poor reading can interfere with academic or work performance, and loss of near focusing can affect jobs that require fine motor tasks like machining and electrical work. Even having trouble using a smartphone can have a substantial impact on both work and social function. Near vision impairment after TBI is not well understood, and treatments are limited. The goal of this project is to investigate novel virtual-reality assessments and training games to improve the near vision diagnosis and home-based rehabilitation. Restoring normal near vision function could have a large impact on the fulfillment of Veterans' educational, career, and overall life goals.

Enrollment

45 estimated patients

Sex

All

Ages

18 to 80 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • U.S. Military Veteran
  • Place of residence within driving distance of Cleveland, OH
  • Clinical eye exam within 6 months prior to enrollment and since the most recent TBI (if applicable) and the onset of near vision symptoms (if applicable)
  • Best-corrected visual acuity 20/25 or better in each eye
  • Convergence insufficiency (VR-NPC < 32 deg)

Exclusion criteria

  • Neurological condition other than TBI that would affect convergence
  • History of strabismus, amblyopia, or other binocular vision issues prior to TBI

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

45 participants in 2 patient groups

Group A
Experimental group
Description:
Intervention block followed by non-intervention block
Treatment:
Other: Virtual-reality convergence training game
Group B
Experimental group
Description:
Non-intervention block followed by intervention block
Treatment:
Other: Virtual-reality convergence training game

Trial contacts and locations

1

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Central trial contact

Mark F Walker, MD

Data sourced from clinicaltrials.gov

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