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Human Factors Analysis in VR for Burn Treatment

National Institutes of Health (NIH) logo

National Institutes of Health (NIH)

Status and phase

Completed
Phase 2
Phase 1

Conditions

Chronic Pain
Pain

Treatments

Behavioral: non-interactive video with with flat projection display
Behavioral: non-interactive video with head display
Behavioral: Virtual Reality based distraction
Behavioral: VR with flat projection display

Study type

Interventional

Funder types

NIH

Identifiers

NCT00409552
N44DA-5-7744

Details and patient eligibility

About

A number of studies have shown that virtual reality (VR) can be used to distract patients from pain and anxiety during painful medical procedures for which medication provides inadequate relief. An inexpensive, commercially available VE could have significant impact in reducing perceived pain involved in a variety of medical procedures. The Virtual Reality Medical Center (VRMC) developed an engaging virtual world that proved to be effective in reducing reported pain ratings of participants experiencing several different forms of painful stimuli. The virtual world called Icy Cool World was found to successfully distract patients from painful stimuli and reduce patients' perceived levels of pain. Phase II looks to expand on these findings and examine the effectiveness as a pain distraction technique for a variety of acute and chronic pain etiologies. The main objective of the clinical investigation will be to expand on the findings from earlier studies and obtain a more comprehensive analysis regarding the clinical versatility of VR pain distraction.

Enrollment

10 patients

Sex

All

Ages

18 to 65 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Age 18-65, male or female, any ethnicity as long as candidates can understand and read English adequately.

Exclusion criteria

  • We will exclude participants who meet DSM-IV-TR criteria for alcohol or other substance abuse in the past year, or are currently using any recreational drugs, or taking more than 20 alcoholic drinks a week. In addition, the Beck Depression Inventory II (BDI-II) score must be less than 16, with no suicidal ideation.

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

10 participants in 5 patient groups

1
Experimental group
Description:
Virtual Reality with head display
Treatment:
Behavioral: Virtual Reality based distraction
2
Active Comparator group
Description:
Virtual Reality with flat projection display
Treatment:
Behavioral: VR with flat projection display
3
Active Comparator group
Description:
non-interactive video with head display
Treatment:
Behavioral: non-interactive video with head display
4
Active Comparator group
Description:
non-interactive video with flat projection display
Treatment:
Behavioral: non-interactive video with with flat projection display
5
No Intervention group
Description:
No distraction

Trial contacts and locations

0

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Data sourced from clinicaltrials.gov

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