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Impact of Exergaming on Adolescent Youth

C

Charles Drew University of Medicine and Science

Status

Withdrawn

Conditions

Childhood Obesity

Treatments

Behavioral: Exergaming

Study type

Interventional

Funder types

Other

Identifiers

NCT01374386
09-10-2240-02

Details and patient eligibility

About

The purpose of this study is to gather information on how much exercising with video games (ExerGaming) can increase the physical activity among overweight and youth. This study will try to see if participating in physical activity and exercising with video games at the same time can make overweight children move around more to better their own health. The hypothesis is that those in Exergaming arm will physiological changes and increase physical activity.

Sex

All

Ages

12 to 14 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • male and female
  • aged 12-14 years
  • baseline BMI > 25
  • gender- and age-specific 85th percentile cutoff points from the CDC growth chart
  • parental consent and subject assent

Exclusion criteria

  • subjects not meeting the inclusion criteria or with physician-determined musculoskeletal, cardiopulmonary, metabolic, psychological, neuro-developmental or behavioral conditions that make mild-to-moderate physical activity potentially hazardous.
  • Participants under the age of 12 are excluded from the study because Weingart YMCA has an age policy. Children under the age of 12 are not allowed to be at the facility alone. Therefore, the minimum age for the study is 12 years old so supervision is not a problem.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

0 participants in 2 patient groups

Usual Physical Activity
No Intervention group
Description:
Participants in this arm are do not have access to Exergames, only usual physical activity at the gym
Exergaming
Experimental group
Description:
Participants in this arm will have access to usual physical activity at the gym as well as access to Exergaming equipment (video games that require physical activity)
Treatment:
Behavioral: Exergaming

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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