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Improving Executive Control in Cognitively Healthy Older Adults: the MUltitasking STrategy (MUST) Study

Rutgers The State University of New Jersey logo

Rutgers The State University of New Jersey

Status

Enrolling

Conditions

Alzheimer's Disease (AD)
Healthy Aging

Treatments

Behavioral: Web-based Cognitive Training (with strategy)
Behavioral: Web-based Cognitive Training (without strategy)

Study type

Interventional

Funder types

Other
NIH

Identifiers

NCT06995638
Pro2025000330
4R00AG078561-03 (U.S. NIH Grant/Contract)

Details and patient eligibility

About

Developing efficient cognitive intervention for cognitively health older adults is a major public health goal, due to its potential for reducing age-related cognitive decline and Alzheimer's disease/dementia risk. Executive Control is a relevant cognitive target since it declines with aging and is critical for multi-tasking in daily life. The proposed research investigates whether playing a web-based cognitive complex game (the Breakfast Game) impacts cognitive performance in cognitively healthy older adults. To be enrolled in the study, participants will be asked to undergo a cognitive sassessment, health questionnires, and a blood exam. The intervention consist in one educational session on healthy aging, and 10 one-hour cognitive training sessions 2-3 times a week over one month. Participants will be asked to repeat the cognitive assessment within 1-2 weeks after the intervention, and after three months.

Full description

The proposed research investigates whether exposure to a web-based training protocol designed to enhance executive control / multi-tasking abilities will improve cognitive performance in cognitively healthy older adults. Cognitively normal adults aged 60-75 will be randomized into three groups: 1) Web-based game with training strategy (Experimental); 2) Web-based game without training strategy (Active Control); 3) No intervention group (Passive control). Participants in groups 1 and 2 will be instructed to play the complex, high-demand online game, the Breakfast Game, for 10 one-hour sessions over 4 weeks. At study entry all participants will be asked to complete a cognitive assessment, health questionnaires, a blood exam and and education session on healthy aging. After the intervention, participants will be asked to repeat the cogntive assessment within 1-2 weeks, and after 3 months.

Enrollment

130 estimated patients

Sex

All

Ages

60 to 75 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Age 60-75

  • Adequate English proficiency

  • Willingness to adhere to training protocol:

    • Attend 2 in-person assessments
    • Attend a blood test
    • Attend online intervention sessions and online follow-up assessment

Exclusion criteria

  • Low test scores (below 26 on the Montreal Cognitive Assessment)
  • Known history of cognitive impairment, dementia, stroke, seizure disorder, or other neuropsychiatric condition judged to impact cognitive performance.
  • Taking medications known to influence cognitive performance.
  • Sensory (e.g. visual, auditory) or physical (e.g. severe arthritic, orthopedic, neurologic) impairment incompatible with use of a standard computer workstation.
  • Enrolled in a concurrent study that could affect the outcome of this study.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

130 participants in 3 patient groups

Strategy Training
Experimental group
Description:
Participants will undergo a web-based training protocol that involves playing an online game simulating a breakfast environment, where they will perform everyday activities such as "cooking" and "setting tables" in a multitasking fashion. Participants will learn to play the game using specific strategies to optimize their performance.
Treatment:
Behavioral: Web-based Cognitive Training (with strategy)
Regular Training
Active Comparator group
Description:
Participants will undergo a web-based training protocol that involves playing an online game simulating a breakfast environment, where they will perform everyday activities such as "cooking" and "setting tables" in a multitasking fashion. Participants will learn to play the game under regular game instructions.
Treatment:
Behavioral: Web-based Cognitive Training (without strategy)
Passive Control
No Intervention group

Trial contacts and locations

1

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Central trial contact

Ana Staniscia Associate Research, MS; Thamiris Golçalves Clinical Research Coordinator, MS

Data sourced from clinicaltrials.gov

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