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Improving Patient Motivation and Participation in Rehabilitation Program Through Social Games

N

National University of Singapore

Status

Completed

Conditions

Stroke

Treatments

Other: traditional wooden checkerboard
Other: gaming board with single-player games
Other: gaming board with two-player games

Study type

Interventional

Funder types

Other

Identifiers

NCT03482414
NUSingapore_WP

Details and patient eligibility

About

This 12-week randomized controlled trial involves two intervention groups (i.e., single-player game group, competition game group) and one control group (i.e., conventional checkerboard group). The main objective of this study is to examine the effects of game-based training on patient motivation, exercise duration, and functional outcomes in comparison with the control group.

Full description

A 12-week three-arm randomized controlled trial was conducted to compare the effects between the single-player game, competitive game and a control group (i.e. conventional training) on the motivation, exercise duration and functional improvement in a rehabilitation program. A mix of quantitative method (i.e., questionnaire) and qualitative methods (i.e., interview and observation) were used. The outcome measurements were: (1) motivation: Intrinsic Motivation Inventory (IMI), (2) participation: exercise duration, (3) functional improvement: nine-hole peg test (NHPT) and box and block test (BBT), and (4) user feedback.

Enrollment

35 patients

Sex

All

Ages

65+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  1. Age≥65 years
  2. Has neurological disorders (e.g. cerebrovascular accident) with the need of upper limb rehabilitation;
  3. Able to stand or sit unsupported for 10 minutes;
  4. Discharged from hospital and living in community;
  5. Able to communicate either in English or Mandarin; and
  6. Able to provide informed written consent.

Exclusion criteria

  1. Has severe cognitive impairments (Mini-Mental State Examination (MMSE) score <10),
  2. With serious cardiorespiratory conditions,
  3. With capacity but do not wish to sign the consent form.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

35 participants in 3 patient groups

traditional wooden checkerboard
Active Comparator group
Description:
upper limb training with traditional wooden checkerboard
Treatment:
Other: traditional wooden checkerboard
gaming board with single-player games
Experimental group
Description:
upper limb training with a LED-based interactive gaming board equipped with single-player games
Treatment:
Other: gaming board with single-player games
gaming board with two-player games
Experimental group
Description:
upper limb training with two LED-based interactive gaming boards equipped with two-player competitive games
Treatment:
Other: gaming board with two-player games

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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