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Increasing Engagement and Positive Emotional Behavior of Older Adults With Mild-Moderate Dementia With the Use of Motion-Based Technology and Meaningful Activities

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Midwestern University

Status

Active, not recruiting

Conditions

Dementia

Treatments

Other: Experimental: Intervention 2 (BA): Engagement in Motion-Based Activities (Magic Table BA)
Other: Experimental: Intervention 1 (AB): Engagement in Motion-Based Activities (Wii & Magic Table)

Study type

Interventional

Funder types

Other

Identifiers

NCT07209124
IRB 24028

Details and patient eligibility

About

The purpose of this study is to investigate if engagement in self-selected motion-based games such as Wii and the "Magic Table" is correlated to higher levels of engagement and more positive emotional behaviors.

Individuals may be able to participate in this study if they are an attendee at Community Adult Day Care (CADC) and have a diagnosis of mild-moderate dementia. Individuals need to be able to speak and understand English. Individuals cannot participate if they don't speak English, if they do not attend CADC, or if they have not been diagnosed with mild-moderate dementia Participants will be asked to engage in various activities at the CADC. Participants will be assigned to either the group that will engage in motion-based games such as the Wii gaming system or the Magic Table or will be assigned to a group that engages in typical activities offered by the CADC. If you participate, we will ask you to attend 10 different study-related activity sessions. Each session will last approximately 2 hours and will occur one time per week over approximately 10-weeks.

A potential direct benefit of participating in this study could be that you might have improved mood, behaviors, and/or feelings related to satisfaction and/or quality of life. Involvement in activities also have the potential to improve physical, cognitive, and social skills/function.

The physical risks are minimal and no more than what is expected in routine life and part of everyday activities offered to clients at the CADC.

There is a small chance that involvement in some of the activities may lead to possible feelings of sadness or unease if you are not successful in the desired activity. However, the researchers will do everything possible to modify the activities to enhance success and enjoyment! If any of the activities make you feel uncomfortable, you can stop at any time. You can choose to watch other participants, take a break, or choose not to participate. You do not have to do anything they do not want to do.

If you decide not to participate in this study, you will go about the regularly scheduled programs and activities offered at CADC and no data will be collected for that individual.

Full description

This study aims to investigate engagement in self-selected motion-based technology (e.g., Wii and "Magic Table" activities compared to engagement in the everyday activities offered at Community Adult Daycare Center (CADC) correlates with increased engagement and positive behaviors of older adults with mild to moderate dementia. This research will be conducted at CADC in Downers Grove, Illinois. The study will consist of approximately 20 older adults with mild-moderate dementia. The participants will be recruited from CADC on a strictly voluntary basis. Letters of consent and assent will be obtained before the gathering of any data. A letter of support has been obtained from the executive director of CADC. The researchers are proposing to use a randomized control study with a crossover design. More specifically, half of the participants will be randomly assigned to the control group and will engage in the regularly scheduled activities offered at CADC for 10 weeks. The other half of the participants will serve as the experimental group and will be randomly allocated to the AB or BA sequence and will switch after 5 weeks to engage in self-selected activities on both the 'Magic Table' and Wii gaming system. The Assessment of Quality of Activities (A-QOA) observational tool will be filled out weekly by the researchers for each participant to assess their engagement in the activities they are participating in. Higher scores represent more engagement in the activity.

Enrollment

20 estimated patients

Sex

All

Ages

21 to 99 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Individuals are able to participate in this study if they are an attendee at Community Adult Day Care (CADC) and have a diagnosis of mild-moderate dementia. Participants need to be able to speak and understand English.

Exclusion criteria

  • Individuals cannot participate if they don't speak English, if they do not attend CADC, or if they have not been diagnosed with mild-moderate dementia.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

20 participants in 2 patient groups

Intervention 1 (AB): Engagement in Motion-Based Activities (Wii & Magic Table)
Experimental group
Description:
The researchers are proposing to use a randomized control study with a crossover design. More specifically, half of the participants will serve as the experimental group and will be randomly allocated to the AB or BA sequence. The participants in the AB sequence will receive treatment A (self-selected Wii games) in the first period (first 5-weeks), and then they will receive treatment B (participation in the Magic Table) in the second period (last 5 weeks). The participants assigned to the BA sequence will participate in treatment B first (Magic Table for the first 5 weeks) and then treatment A (self-selected Wii games) for the last 5 weeks. The researchers will compare scores for all 3 groups on the Assessment of Quality of Activities (A-QOA), to assess the strength of engagement in an activity.
Treatment:
Other: Experimental: Intervention 1 (AB): Engagement in Motion-Based Activities (Wii & Magic Table)
Intervention 2 (BA): Engagement in Motion-Based Activities (Magic Table BA)
Experimental group
Description:
The researchers are proposing to use a randomized control study with a crossover design. More specifically, half of the participants will serve as the experimental group and will be randomly allocated to the AB or BA sequence. The participants in the AB sequence will receive treatment A (self-selected Wii games) in the first period (first 5-weeks), and then they will receive treatment B (participation in the Magic Table) in the second period (last 5 weeks). The participants assigned to the BA sequence will participate in treatment B first (Magic Table for the first 5 weeks) and then treatment A (self-selected Wii games) for the last 5 weeks. The researchers will compare scores for all 3 groups on the Assessment of Quality of Activities (A-QOA), to assess the strength of engagement in an activity.
Treatment:
Other: Experimental: Intervention 2 (BA): Engagement in Motion-Based Activities (Magic Table BA)

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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