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Influence of Virtual Reality Games on Knee Proprioception After Anterior Cruciate Ligament Reconstruction (ACLR)

U

University of Jazan

Status

Completed

Conditions

Proprioceptive Disorders
Balance; Distorted
Motor Activity

Treatments

Procedure: Wii fit protocol of virtual reality games
Procedure: Regular exercise rehabilitation protocol

Study type

Interventional

Funder types

Other

Identifiers

NCT03900351
2387594650

Details and patient eligibility

About

Influence of virtual reality games(Wii Fit) on knee proprioception after anterior cruciate ligament reconstruction (ACLR) will be measured in 30 postoperative patients. The age of participants will be ranged from 20 to 30 years old. Subjects will be randomly assigned to Group A is the study group and Group B is the control group.

Full description

Group A will receive the Wii fit protocol of virtual reality games, in addition to the regular exercise rehabilitation protocol, for 3 non-consecutive days per week, for 8 weeks , 40 minutes for each session. Group B will receive the regular exercise rehabilitation protocol only for 3 non-consecutive days per week for 8 weeks, 40 minutes for each session.

A Universal Weight and Height Scale: will be used to measure the patient's BMI.

Biodex Isokinetic Dynamometer: will be used to assess the knee proprioception of the affected operated leg at three target angles (30,45,and 60 degrees).

Enrollment

30 patients

Sex

Male

Ages

20 to 30 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  1. patients who will be in the early postoperative phase (week 2 after surgery)
  2. patients with BMI less than 25, and more than 20.

Exclusion criteria

  1. Patients with injury or operation accompanied by the ACLR as meniscectomy.
  2. Patients with any deformities affecting knee joint alignment as genu valgus, genu varus, or genu recurvatum.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

30 participants in 2 patient groups

Group A: Study group
Active Comparator group
Description:
They will receive the Wii fit protocol of virtual reality games for 40 minutes, 3 times per week, for 8 weeks, in addition to the regular exercise rehabilitation protocol according to the criterion of Adams et al. (2012).
Treatment:
Procedure: Regular exercise rehabilitation protocol
Procedure: Wii fit protocol of virtual reality games
Group B: Control group
Experimental group
Description:
They will receive the regular exercise rehabilitation protocol only for 40 minutes, for 3 days per week, for 8 weeks.
Treatment:
Procedure: Regular exercise rehabilitation protocol

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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