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Innovative Tool to Limit Spread of COVID 19 in Residential Aged Care Facilities

The University of Queensland logo

The University of Queensland

Status

Terminated

Conditions

Influenza
COVID
Gastroenteritis

Treatments

Behavioral: Newsfeed function
Behavioral: Gamification

Study type

Interventional

Funder types

Other

Identifiers

NCT04377165
Care Collective Study

Details and patient eligibility

About

This project is a randomised trial in order to determine if "gamification" can result in behaviour change for healthcare workers in the residential aged care setting. The app is for Age Care and care workers at the front line who are working to protect those most vulnerable to COVID-19. There are 2 groups in this trial on group will receive current and accurate information from an app. The other group will receives the app with the addition of a gamification competent, this will include rewarding experiences for staff doing safety behaviours and wellbeing behaviours. The purpose of the gamification is to create a calming and reassuring experience that injects positivity and joy where possible during this stressful time.

Full description

The study design will be a multi- centre cluster randomised control trial, where Age Care facilities are randomised into two groups:

  1. Newsfeed- gets the app with newsfeed only
  2. Gamification group- gets the full gamified app, including the newsfeed Workers in our network of residential aged care facilities will be invited to participate in a study of communication of information regarding COVID-19 and how they will play a role in preventing its spread.

Enrollment

34 patients

Sex

All

Ages

18 to 90 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Age Health Care Worker

Exclusion criteria

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Sequential Assignment

Masking

None (Open label)

34 participants in 2 patient groups

Newsfeed
Active Comparator group
Description:
This will provide you with reliable accurate information on the pandemic.
Treatment:
Behavioral: Newsfeed function
Gamification
Experimental group
Description:
The gamification function will allow users to earn points for actions completed. The gamification function has links to resources for infection control, watching or completing tasks or playing games to earn points. Points can be viewed at a facility level, state level or national level.
Treatment:
Behavioral: Gamification

Trial contacts and locations

0

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Data sourced from clinicaltrials.gov

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