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Interactive Digital Technology to Assess and Improve Cognitive Dysfunction in Patients With Systemic Lupus Erythematosus

National Jewish Health logo

National Jewish Health

Status

Unknown

Conditions

Lupus Erythematosus, Systemic

Treatments

Device: Project EVO Multi- Treatment

Study type

Interventional

Funder types

Other
Industry

Identifiers

NCT03746197
HS 3063

Details and patient eligibility

About

The purpose of this study is to evaluate whether a short interactive video game device is associated with performance on standard measures of attention and problem solving in patients with systemic lupus erythematosus(SLE). The study is also designed to see if playing the video game for four weeks improves attention and problem solving in patients with SLE.

Enrollment

60 patients

Sex

All

Ages

18 to 65 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Diagnosis of SLE

Exclusion criteria

  • Major neurological problems (head trauma, degenerative vascular or metabolic disorder; neoplasm or toxic exposure) prior to SLE
  • Major psychiatric disorder prior to SLE
  • Major substance abuse
  • Pregnant
  • Major motor impairment
  • High SLE disease activity
  • History of learning disability

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

60 participants in 2 patient groups

Project EVO Multi- Treatment
Experimental group
Description:
Treatment group receives video game device treatment. Participant plays the game for 30 minutes a day, at least five days a week for four weeks.
Treatment:
Device: Project EVO Multi- Treatment
Control
No Intervention group
Description:
No contact control

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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