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Interactive Spaced Education to Optimize Diabetes Care

B

Boston VA Research Institute, Inc.

Status

Completed

Conditions

Diabetes

Treatments

Behavioral: SE Game on American History
Behavioral: SE Game on DSME

Study type

Interventional

Funder types

Other
Other U.S. Federal agency

Identifiers

NCT02082704
AHRQ 1R01HS019708-01A1

Details and patient eligibility

About

Investigators are conducting a randomized controlled trial to determine whether an online team-based spaced education (SE) game can improve HbA1c levels among these patients with diabetes (primary aim). Secondary aims include determining the impact of the game on patients' pill possession ratio (PPR) of oral DM meds and their microalbumin/creatinine (M/C) ratio, ACE PPR, and ARB PPR.

Full description

Participants will be randomized to one of two cohorts: (1) the intervention cohort will participate in an online team-based game on diabetes self-management education (DSME) and will receive a paper documents on American history, and (2) the 'attention control' cohort will participate in an online team-based game on American history and will receive a paper documents on DSME. Each game would consist of 2 questions per week x 25 weeks = 50 questions total per arm. The questions are delivered via email by the Qstream platform to the participants. Upon clicking on a hyperlink in the email, participants select an answer that is downloaded to a server. They are then provided with the answer to and explanation of the question, along with additional educational materials. Using an adaptive methodology, the spacing and content of the game material will be individualized for each clinician based on their performance. Home-based testing of HbA1c and M/C ratio will be conducted by patients at enrollment, 6 months and 12 months. If successful, this SE game will improve diabetes management among VA patients and improve patient outcomes. Given the growing use of email and the Internet by patients, SE games could be easily expanded to a broad audience of VA patients with varying health problems across the country. With content tailored to meet specific needs, SE games can be utilized as tools to improve patients' clinical outcomes by bolstering their health management behaviors.

Enrollment

456 patients

Sex

All

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Patients in the northeastern Veterans Affairs hospital system who are taking oral diabetes medications, have a PPR<80%, and have a HbA1c >7.5.

Exclusion criteria

Trial design

Primary purpose

Health Services Research

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

456 participants in 2 patient groups

SE Game on DSME
Experimental group
Description:
The intervention cohort will participate in an online team-based game on diabetes self-management education (DSME) and will receive a paper documents on American history,
Treatment:
Behavioral: SE Game on DSME
SE Game on American History
Active Comparator group
Description:
The 'attention control' cohort will participate in an online team-based game on American history and will receive a paper documents on DSME.
Treatment:
Behavioral: SE Game on American History

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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