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Intervention on Socio-emotional Development and Well-being Through ICTs in Early Adulthood (EMOWELL)

U

University of Valencia

Status

Active, not recruiting

Conditions

Emotion Regulation

Treatments

Behavioral: Participation in a socio-emotional competence program through a technological platform (EMOWELL)

Study type

Interventional

Funder types

Other

Identifiers

NCT06049407
PID2020-114425RB

Details and patient eligibility

About

emoWELL is a serious game, that is, a video game designed to inform and train in skills and competencies in a more dynamic way. emoWELL focuses on understanding and developing healthy emotional regulation strategies to improve well-being.

Full description

Computer-based videogame. The program has a graphic adventure format, where the player controls an avatar who embarks on a train journey. Throughout this journey, the train will make five different stops where the player will learn about emotional regulation through activities or puzzles, readings and different interventions with the game's characters. At the first stop, the player will receive psychoeducation about emotional regulation and the most frequent adaptive and maladaptive regulation strategies. In the next three areas, exercises will be carried out to apply these strategies on variables such as self-esteem, self-care, stress, time management and social support. Finally, in the last area, the player will review the different contents learned. In addition to the train and the five stops or areas described, the game includes the area of the avatar's house and a final scenario that will vary depending on the player's answers throughout the adventure, in order to highlight the most important learning and conclude the game. Therefore, emoWELL consists of 8 areas in total.

The intervention is carried out autonomously. In addition to the computer game, emoWELL is linked to a mobile application so that the user can practice, integrate and reinforce the knowledge learned in the remote game, being both platforms indispensable in the intervention.

Enrollment

385 estimated patients

Sex

All

Ages

18 to 29 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • To have signed the informed consent (or their legal tutors).
  • Being between 18 and 29 years old.

Exclusion criteria

  • Inability to understand the activities or the language used.

Trial design

Primary purpose

Prevention

Allocation

Non-Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

385 participants in 2 patient groups

Experimental: Intervention group
Experimental group
Treatment:
Behavioral: Participation in a socio-emotional competence program through a technological platform (EMOWELL)
No Intervention: Control group
No Intervention group

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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