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The aim of this study is to examine the effects of digital game addiction on the musculoskeletal system and the reflections of these effects on the quality of life of adults.
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This study will be conducted with a cross-sectional design in order to examine the relationship between digital game addiction and musculoskeletal disorders. The methods to be used in the research are as follows: Participant Information: The study will include adults aged 18-39 who play digital games in internet cafes for at least 3 hours a day, 4-5 days a week. Participants will be asked to fill out a form to collect demographic information. This form will include information such as age, gender, weekly game playing frequency (by hour and day), and physical activity levels. Scales to be Used: The following measurement tools will be used in the study to evaluate the effects of digital game addiction on the musculoskeletal system. Digital Game Addiction Scale, Arm, Shoulder and Hand Problems Questionnaire, Pittsburgh Sleep Quality, Cornell Musculoskeletal Disorder Questionnaire.
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40 participants in 2 patient groups
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Ömer ŞEVGİN
Data sourced from clinicaltrials.gov
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