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Developing and Validating VR-Enabled Ophthalmic Clinics: A New Paradigm for Visual Function Testing

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Sun Yat-sen University

Status

Completed

Conditions

Visual Health of Virtual Reality

Treatments

Behavioral: Watch VR movies/ Play VR games

Study type

Interventional

Funder types

Other

Identifiers

NCT04530773
2020KYPJ092

Details and patient eligibility

About

This study aimed to design and validate a VR-based ophthalmic clinic that replicates traditional tests of visual acuity, stereopsis, and contrast sensitivity within an immersive digital environment. Using a rigorously developed system based onprogrammable interfaces, and standardized testing paradigms, we compared VR assessments against gold-standard clinical tools in a cohort of healthy adult participants. Key outcomes included test consistency, correlation, user acceptability, visual fatigue, and time efficiency. Our findings offer evidence for the viability of VR as a platform for remote ophthalmic testing and pave the way for scalable digital eye care delivery.

Enrollment

36 patients

Sex

All

Ages

18 to 60 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • The study included healthy individuals older than 18 years of age with a best-corrected visual acuity (BCVA) of <0.1 logarithm of minimum angle of resolution (logMAR) and no ongoing or prior history of ocular or systemic disease.

Exclusion criteria

  • The study excluded healthy individuals younger than 18 years of age with a best-corrected visual acuity (BCVA) of >0.1 logarithm of minimum angle of resolution (logMAR) with ongoing or prior history of ocular or systemic disease.

Trial design

Primary purpose

Health Services Research

Allocation

Randomized

Interventional model

Factorial Assignment

Masking

Double Blind

36 participants in 5 patient groups

GROUP1
Experimental group
Treatment:
Behavioral: Watch VR movies/ Play VR games
GROUP2
Experimental group
Treatment:
Behavioral: Watch VR movies/ Play VR games
GROUP3
Experimental group
Treatment:
Behavioral: Watch VR movies/ Play VR games
GROUP4
Experimental group
Treatment:
Behavioral: Watch VR movies/ Play VR games
GROUP5
Experimental group
Treatment:
Behavioral: Watch VR movies/ Play VR games

Trial contacts and locations

1

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Central trial contact

Jin Yuan, PHD; Yiyao Wang, PHD

Data sourced from clinicaltrials.gov

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